package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.SignalGetter; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils; import net.minecraft.world.level.redstone.Orientation; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraft.world.ticks.TickPriority; import org.jspecify.annotations.Nullable; public abstract class DiodeBlock extends HorizontalDirectionalBlock { public static final BooleanProperty POWERED = BlockStateProperties.POWERED; private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 2.0); protected DiodeBlock(final BlockBehaviour.Properties properties) { super(properties); } @Override protected abstract MapCodec codec(); @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { BlockPos belowPos = pos.below(); return this.canSurviveOn(level, belowPos, level.getBlockState(belowPos)); } protected boolean canSurviveOn(final LevelReader level, final BlockPos neightborPos, final BlockState neighborState) { return neighborState.isFaceSturdy(level, neightborPos, Direction.UP, SupportType.RIGID); } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { if (!this.isLocked(level, pos, state)) { boolean on = (Boolean)state.getValue(POWERED); boolean shouldTurnOn = this.shouldTurnOn(level, pos, state); if (on && !shouldTurnOn) { level.setBlock(pos, state.setValue(POWERED, false), 2); } else if (!on) { level.setBlock(pos, state.setValue(POWERED, true), 2); if (!shouldTurnOn) { level.scheduleTick(pos, this, this.getDelay(state), TickPriority.VERY_HIGH); } } } } @Override protected void neighborChanged( final BlockState state, final Level level, final BlockPos pos, final Block block, @Nullable final Orientation orientation, final boolean movedByPiston ) { if (level.getBlockState(pos).is(this)) { if (state.canSurvive(level, pos)) { this.checkTickOnNeighbor(level, pos, state); } else { BlockEntity blockEntity = state.hasBlockEntity() ? level.getBlockEntity(pos) : null; dropResources(state, level, pos, blockEntity); level.removeBlock(pos, false); for (Direction direction : Direction.values()) { level.updateNeighborsAt(pos.relative(direction), this); } } } } protected void checkTickOnNeighbor(final Level level, final BlockPos pos, final BlockState state) { if (!this.isLocked(level, pos, state)) { boolean on = (Boolean)state.getValue(POWERED); boolean shouldTurnOn = this.shouldTurnOn(level, pos, state); if (on != shouldTurnOn && !level.getBlockTicks().willTickThisTick(pos, this)) { TickPriority priority = TickPriority.HIGH; if (this.shouldPrioritize(level, pos, state)) { priority = TickPriority.EXTREMELY_HIGH; } else if (on) { priority = TickPriority.VERY_HIGH; } level.scheduleTick(pos, this, this.getDelay(state), priority); } } } public boolean isLocked(final LevelReader level, final BlockPos pos, final BlockState state) { return false; } protected boolean shouldTurnOn(final Level level, final BlockPos pos, final BlockState state) { return this.getInputSignal(level, pos, state) > 0; } protected int getInputSignal(final Level level, final BlockPos pos, final BlockState state) { Direction direction = state.getValue(FACING); BlockPos targetPos = pos.relative(direction); int input = level.getSignal(targetPos, direction); if (input >= 15) { return input; } else { BlockState targetBlockState = level.getBlockState(targetPos); return Math.max(input, targetBlockState.is(Blocks.REDSTONE_WIRE) ? (Integer)targetBlockState.getValue(RedStoneWireBlock.POWER) : 0); } } protected int getAlternateSignal(final SignalGetter level, final BlockPos pos, final BlockState state) { Direction direction = state.getValue(FACING); Direction clockWise = direction.getClockWise(); Direction counterClockWise = direction.getCounterClockWise(); boolean sideInputDiodesOnly = this.sideInputDiodesOnly(); return Math.max( level.getControlInputSignal(pos.relative(clockWise), clockWise, sideInputDiodesOnly), level.getControlInputSignal(pos.relative(counterClockWise), counterClockWise, sideInputDiodesOnly) ); } @Override protected boolean isSignalSource(final BlockState state) { return true; } @Override protected int ownSignal(final BlockState state, final BlockGetter level, final BlockPos pos) { return state.getValue(POWERED) ? this.getOutputSignal(level, pos, state) : 0; } @Override protected int getDirectSignal(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction direction) { return state.getSignal(level, pos, direction); } @Override protected int getSignal(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction direction) { return state.getValue(FACING) == direction ? this.ownSignal(state, level, pos) : 0; } @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite()); } @Override public void setPlacedBy(final Level level, final BlockPos pos, final BlockState state, @Nullable final LivingEntity by, final ItemStack itemStack) { if (this.shouldTurnOn(level, pos, state)) { level.scheduleTick(pos, this, 1); } } @Override protected void onPlace(final BlockState state, final Level level, final BlockPos pos, final BlockState oldState, final boolean movedByPiston) { this.updateNeighborsInFront(level, pos, state); } @Override protected void affectNeighborsAfterRemoval(final BlockState state, final ServerLevel level, final BlockPos pos, final boolean movedByPiston) { if (!movedByPiston) { this.updateNeighborsInFront(level, pos, state); } } protected void updateNeighborsInFront(final Level level, final BlockPos pos, final BlockState state) { Direction direction = state.getValue(FACING); BlockPos oppositePos = pos.relative(direction.getOpposite()); Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, direction.getOpposite(), Direction.UP); level.neighborChanged(oppositePos, this, orientation); level.updateNeighborsAtExceptFromFacing(oppositePos, this, direction, orientation); } protected boolean sideInputDiodesOnly() { return false; } protected int getOutputSignal(final BlockGetter level, final BlockPos pos, final BlockState state) { return 15; } public static boolean isDiode(final BlockState state) { return state.getBlock() instanceof DiodeBlock; } public boolean shouldPrioritize(final BlockGetter level, final BlockPos pos, final BlockState state) { Direction direction = ((Direction)state.getValue(FACING)).getOpposite(); BlockState oppositeState = level.getBlockState(pos.relative(direction)); return isDiode(oppositeState) && oppositeState.getValue(FACING) != direction; } protected abstract int getDelay(BlockState state); }