package net.minecraft.world.level.block; import com.google.common.collect.Maps; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.List; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public class CandleCakeBlock extends AbstractCandleBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(BuiltInRegistries.BLOCK.byNameCodec().fieldOf("candle").forGetter(b -> b.candleBlock), propertiesCodec()).apply(i, CandleCakeBlock::new) ); public static final BooleanProperty LIT = AbstractCandleBlock.LIT; private static final VoxelShape SHAPE = Shapes.or(Block.column(2.0, 8.0, 14.0), Block.column(14.0, 0.0, 8.0)); private static final Map BY_CANDLE = Maps.newHashMap(); private static final Iterable PARTICLE_OFFSETS = List.of(new Vec3(8.0, 16.0, 8.0).scale(0.0625)); private final CandleBlock candleBlock; @Override public MapCodec codec() { return CODEC; } /** * Access widened by fabric-transitive-access-wideners-v1 to accessible */ public CandleCakeBlock(final Block block, final BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(LIT, false)); if (block instanceof CandleBlock matchingCandleBlock) { BY_CANDLE.put(matchingCandleBlock, this); this.candleBlock = matchingCandleBlock; } else { throw new IllegalArgumentException("Expected block to be of " + CandleBlock.class + " was " + block.getClass()); } } @Override protected Iterable getParticleOffsets(final BlockState state) { return PARTICLE_OFFSETS; } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override protected InteractionResult useItemOn( final ItemStack itemStack, final BlockState state, final Level level, final BlockPos pos, final Player player, final InteractionHand hand, final BlockHitResult hitResult ) { if (itemStack.is(Items.FLINT_AND_STEEL) || itemStack.is(Items.FIRE_CHARGE)) { return InteractionResult.PASS; } else if (candleHit(hitResult) && itemStack.isEmpty() && (Boolean)state.getValue(LIT)) { extinguish(player, state, level, pos); return InteractionResult.SUCCESS; } else { return super.useItemOn(itemStack, state, level, pos, player, hand, hitResult); } } @Override protected InteractionResult useWithoutItem(final BlockState state, final Level level, final BlockPos pos, final Player player, final BlockHitResult hitResult) { InteractionResult eatResult = CakeBlock.eat(level, pos, Blocks.CAKE.defaultBlockState(), player); if (eatResult.consumesAction()) { dropResources(state, level, pos); } return eatResult; } private static boolean candleHit(final BlockHitResult hitResult) { return hitResult.getLocation().y - hitResult.getBlockPos().getY() > 0.5; } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(LIT); } @Override protected ItemStack getCloneItemStack(final LevelReader level, final BlockPos pos, final BlockState state, final boolean includeData) { return new ItemStack(Blocks.CAKE); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return directionToNeighbour == Direction.DOWN && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { return level.getBlockState(pos.below()).isSolid(); } @Override protected int getAnalogOutputSignal(final BlockState state, final Level level, final BlockPos pos, final Direction direction) { return CakeBlock.FULL_CAKE_SIGNAL; } @Override protected boolean hasAnalogOutputSignal(final BlockState state) { return true; } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } public static BlockState byCandle(final CandleBlock block) { return ((CandleCakeBlock)BY_CANDLE.get(block)).defaultBlockState(); } public static boolean canLight(final BlockState state) { return state.is(BlockTags.CANDLE_CAKES, s -> s.hasProperty(LIT) && !(Boolean)state.getValue(LIT)); } }