package net.minecraft.world.level.block; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.InsideBlockEffectApplier; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.item.crafting.CampfireCookingRecipe; import net.minecraft.world.item.crafting.RecipeManager; import net.minecraft.world.item.crafting.RecipePropertySet; import net.minecraft.world.item.crafting.RecipeType; import net.minecraft.world.item.crafting.SingleRecipeInput; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.BlockEntityTypes; import net.minecraft.world.level.block.entity.CampfireBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.BooleanOp; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class CampfireBlock extends BaseEntityBlock implements SimpleWaterloggedBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group( Codec.BOOL.fieldOf("spawn_particles").forGetter(b -> b.spawnParticles), Codec.intRange(0, 1000).fieldOf("fire_damage").forGetter(b -> b.fireDamage), propertiesCodec() ) .apply(i, CampfireBlock::new) ); public static final BooleanProperty LIT = BlockStateProperties.LIT; public static final BooleanProperty SIGNAL_FIRE = BlockStateProperties.SIGNAL_FIRE; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public static final EnumProperty FACING = BlockStateProperties.HORIZONTAL_FACING; private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 7.0); private static final VoxelShape SHAPE_VIRTUAL_POST = Block.column(4.0, 0.0, 16.0); private static final int SMOKE_DISTANCE = 5; private final boolean spawnParticles; private final int fireDamage; @Override public MapCodec codec() { return CODEC; } public CampfireBlock(final boolean spawnParticles, final int fireDamage, final BlockBehaviour.Properties properties) { super(properties); this.spawnParticles = spawnParticles; this.fireDamage = fireDamage; this.registerDefaultState( this.stateDefinition.any().setValue(LIT, true).setValue(SIGNAL_FIRE, false).setValue(WATERLOGGED, false).setValue(FACING, Direction.NORTH) ); } @Override protected InteractionResult useItemOn( final ItemStack itemStack, final BlockState state, final Level level, final BlockPos pos, final Player player, final InteractionHand hand, final BlockHitResult hitResult ) { if (level.getBlockEntity(pos) instanceof CampfireBlockEntity campfire) { ItemStack itemInHand = player.getItemInHand(hand); if (level.recipeAccess().propertySet(RecipePropertySet.CAMPFIRE_INPUT).test(itemInHand)) { if (level instanceof ServerLevel serverLevel && campfire.placeFood(serverLevel, player, itemInHand)) { player.awardStat(Stats.INTERACT_WITH_CAMPFIRE); return InteractionResult.SUCCESS_SERVER; } return InteractionResult.CONSUME; } } return InteractionResult.TRY_WITH_EMPTY_HAND; } @Override protected void entityInside( final BlockState state, final Level level, final BlockPos pos, final Entity entity, final InsideBlockEffectApplier effectApplier, final boolean isPrecise ) { if ((Boolean)state.getValue(LIT) && entity instanceof LivingEntity) { entity.hurt(level.damageSources().campfire(), this.fireDamage); } super.entityInside(state, level, pos, entity, effectApplier, isPrecise); } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { LevelAccessor level = context.getLevel(); BlockPos pos = context.getClickedPos(); boolean replacedWater = level.getFluidState(pos).is(Fluids.WATER); return this.defaultBlockState() .setValue(WATERLOGGED, replacedWater) .setValue(SIGNAL_FIRE, this.isSmokeSource(level.getBlockState(pos.below()))) .setValue(LIT, !replacedWater) .setValue(FACING, context.getHorizontalDirection()); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return directionToNeighbour == Direction.DOWN ? state.setValue(SIGNAL_FIRE, this.isSmokeSource(neighbourState)) : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } private boolean isSmokeSource(final BlockState blockState) { return blockState.is(Blocks.HAY_BLOCK); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE; } @Override public void animateTick(final BlockState state, final Level level, final BlockPos pos, final RandomSource random) { if ((Boolean)state.getValue(LIT)) { if (random.nextInt(10) == 0) { level.playLocalSound( pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, SoundEvents.CAMPFIRE_CRACKLE, SoundSource.BLOCKS, 0.5F + random.nextFloat(), random.nextFloat() * 0.7F + 0.6F, false ); } if (this.spawnParticles && random.nextInt(5) == 0) { for (int i = 0; i < random.nextInt(1) + 1; i++) { level.addParticle(ParticleTypes.LAVA, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, random.nextFloat() / 2.0F, 5.0E-5, random.nextFloat() / 2.0F); } } } } public static void dowse(@Nullable final Entity source, final LevelAccessor level, final BlockPos pos, final BlockState state) { if (level.isClientSide()) { for (int j = 0; j < 20; j++) { makeParticles((Level)level, pos, (Boolean)state.getValue(SIGNAL_FIRE), true); } } level.gameEvent(source, GameEvent.BLOCK_CHANGE, pos); } @Override public boolean placeLiquid(final LevelAccessor level, final BlockPos pos, final BlockState state, final FluidState fluidState) { if (!(Boolean)state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.is(Fluids.WATER)) { boolean isLit = (Boolean)state.getValue(LIT); if (isLit) { if (!level.isClientSide()) { level.playSound(null, pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 1.0F, 1.0F); } dowse(null, level, pos, state); } level.setBlock(pos, state.setValue(WATERLOGGED, true).setValue(LIT, false), 3); level.scheduleTick(pos, fluidState.getType(), fluidState.getType().getTickDelay(level)); return true; } else { return false; } } @Override protected void onProjectileHit(final Level level, final BlockState state, final BlockHitResult blockHit, final Projectile projectile) { BlockPos pos = blockHit.getBlockPos(); if (level instanceof ServerLevel serverLevel && projectile.isOnFire() && projectile.mayInteract(serverLevel, pos) && !(Boolean)state.getValue(LIT) && !(Boolean)state.getValue(WATERLOGGED)) { level.setBlock(pos, state.setValue(BlockStateProperties.LIT, true), 11); } } public static void makeParticles(final Level level, final BlockPos pos, final boolean isSignalFire, final boolean smoking) { RandomSource random = level.getRandom(); SimpleParticleType smokeParticle = isSignalFire ? ParticleTypes.CAMPFIRE_SIGNAL_SMOKE : ParticleTypes.CAMPFIRE_COSY_SMOKE; level.addAlwaysVisibleParticle( smokeParticle, true, pos.getX() + 0.5 + random.nextDouble() / 3.0 * (random.nextBoolean() ? 1 : -1), pos.getY() + random.nextDouble() + random.nextDouble(), pos.getZ() + 0.5 + random.nextDouble() / 3.0 * (random.nextBoolean() ? 1 : -1), 0.0, 0.07, 0.0 ); if (smoking) { level.addParticle( ParticleTypes.SMOKE, pos.getX() + 0.5 + random.nextDouble() / 4.0 * (random.nextBoolean() ? 1 : -1), pos.getY() + 0.4, pos.getZ() + 0.5 + random.nextDouble() / 4.0 * (random.nextBoolean() ? 1 : -1), 0.0, 0.005, 0.0 ); } } public static boolean isSmokeyPos(final Level level, final BlockPos pos) { for (int i = 1; i <= 5; i++) { BlockPos posToCheck = pos.below(i); BlockState blockState = level.getBlockState(posToCheck); if (isLitCampfire(blockState)) { return true; } boolean smokeBlocked = Shapes.joinIsNotEmpty(SHAPE_VIRTUAL_POST, blockState.getCollisionShape(level, pos, CollisionContext.empty()), BooleanOp.AND); if (smokeBlocked) { BlockState belowState = level.getBlockState(posToCheck.below()); return isLitCampfire(belowState); } } return false; } public static boolean isLitCampfire(final BlockState blockState) { return blockState.hasProperty(LIT) && blockState.is(BlockTags.CAMPFIRES) && (Boolean)blockState.getValue(LIT); } @Override protected FluidState getFluidState(final BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(LIT, SIGNAL_FIRE, WATERLOGGED, FACING); } @Override public BlockEntity newBlockEntity(final BlockPos worldPosition, final BlockState blockState) { return new CampfireBlockEntity(worldPosition, blockState); } @Nullable @Override public BlockEntityTicker getTicker(final Level level, final BlockState blockState, final BlockEntityType type) { if (level instanceof ServerLevel serverLevel) { if ((Boolean)blockState.getValue(LIT)) { RecipeManager.CachedCheck quickCheck = RecipeManager.createCheck(RecipeType.CAMPFIRE_COOKING); return createTickerHelper( type, BlockEntityTypes.CAMPFIRE, (innerLevel, pos, state, entity) -> CampfireBlockEntity.cookTick(serverLevel, pos, state, entity, quickCheck) ); } else { return createTickerHelper(type, BlockEntityTypes.CAMPFIRE, CampfireBlockEntity::cooldownTick); } } else { return blockState.getValue(LIT) ? createTickerHelper(type, BlockEntityTypes.CAMPFIRE, CampfireBlockEntity::particleTick) : null; } } @Override protected boolean isPathfindable(final BlockState state, final PathComputationType type) { return false; } public static boolean canLight(final BlockState state) { return state.is(BlockTags.CAMPFIRES, s -> s.hasProperty(WATERLOGGED) && s.hasProperty(LIT)) && !(Boolean)state.getValue(WATERLOGGED) && !(Boolean)state.getValue(LIT); } }