package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundSource; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntitySelector; import net.minecraft.world.entity.InsideBlockEffectApplier; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockSetType; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public abstract class BasePressurePlateBlock extends Block { private static final VoxelShape SHAPE_PRESSED = Block.column(14.0, 0.0, 0.5); private static final VoxelShape SHAPE = Block.column(14.0, 0.0, 1.0); protected static final AABB TOUCH_AABB = (AABB)Block.column(14.0, 0.0, 4.0).toAabbs().getFirst(); protected final BlockSetType type; protected BasePressurePlateBlock(final BlockBehaviour.Properties properties, final BlockSetType type) { super(properties.sound(type.soundType())); this.type = type; } @Override protected abstract MapCodec codec(); @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return this.getSignalForState(state) > 0 ? SHAPE_PRESSED : SHAPE; } protected int getPressedTime() { return 20; } @Override public boolean isPossibleToRespawnInThis(final BlockState state) { return true; } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { return directionToNeighbour == Direction.DOWN && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { BlockPos below = pos.below(); return canSupportRigidBlock(level, below) || canSupportCenter(level, below, Direction.UP); } @Override protected void tick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { int signal = this.getSignalForState(state); if (signal > 0) { this.checkPressed(null, level, pos, state, signal); } } @Override protected void entityInside( final BlockState state, final Level level, final BlockPos pos, final Entity entity, final InsideBlockEffectApplier effectApplier, final boolean isPrecise ) { if (!level.isClientSide()) { int signal = this.getSignalForState(state); if (signal == 0) { this.checkPressed(entity, level, pos, state, signal); } } } private void checkPressed(@Nullable final Entity sourceEntity, final Level level, final BlockPos pos, final BlockState state, final int oldSignal) { int signal = this.getSignalStrength(level, pos); boolean wasPressed = oldSignal > 0; boolean isPressed = signal > 0; if (oldSignal != signal) { BlockState newState = this.setSignalForState(state, signal); level.setBlock(pos, newState, 2); this.updateNeighbours(level, pos); level.setBlocksDirty(pos, state, newState); } if (!isPressed && wasPressed) { level.playSound(null, pos, this.type.pressurePlateClickOff(), SoundSource.BLOCKS); level.gameEvent(sourceEntity, GameEvent.BLOCK_DEACTIVATE, pos); } else if (isPressed && !wasPressed) { level.playSound(null, pos, this.type.pressurePlateClickOn(), SoundSource.BLOCKS); level.gameEvent(sourceEntity, GameEvent.BLOCK_ACTIVATE, pos); } if (isPressed) { level.scheduleTick(new BlockPos(pos), this, this.getPressedTime()); } } @Override protected void affectNeighborsAfterRemoval(final BlockState state, final ServerLevel level, final BlockPos pos, final boolean movedByPiston) { if (!movedByPiston && this.getSignalForState(state) > 0) { this.updateNeighbours(level, pos); } } protected void updateNeighbours(final Level level, final BlockPos pos) { level.updateNeighborsAt(pos, this); level.updateNeighborsAt(pos.below(), this); } @Override protected int getDirectSignal(final BlockState state, final BlockGetter level, final BlockPos pos, final Direction direction) { return direction == Direction.UP ? this.getSignalForState(state) : 0; } @Override protected boolean isSignalSource(final BlockState state) { return true; } @Override protected int ownSignal(final BlockState state, final BlockGetter level, final BlockPos pos) { return this.getSignalForState(state); } protected static int getEntityCount(final Level level, final AABB entityDetectionBox, final Class entityClass) { return level.getEntitiesOfClass(entityClass, entityDetectionBox, EntitySelector.NO_SPECTATORS.and(e -> !e.isIgnoringBlockTriggers())).size(); } protected abstract int getSignalStrength(Level level, BlockPos pos); protected abstract int getSignalForState(BlockState state); protected abstract BlockState setSignalForState(BlockState state, int signal); }