package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BambooLeaves; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class BambooSaplingBlock extends Block implements BonemealableBlock { public static final MapCodec CODEC = simpleCodec(BambooSaplingBlock::new); private static final VoxelShape SHAPE = Block.column(8.0, 0.0, 12.0); @Override public MapCodec codec() { return CODEC; } public BambooSaplingBlock(final BlockBehaviour.Properties properties) { super(properties); } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return SHAPE.move(state.getOffset(pos)); } @Override protected void randomTick(final BlockState state, final ServerLevel level, final BlockPos pos, final RandomSource random) { if (random.nextInt(3) == 0 && level.isEmptyBlock(pos.above()) && level.getRawBrightness(pos.above(), 0) >= 9) { this.growBamboo(level, pos); } } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { return level.getBlockState(pos.below()).is(BlockTags.SUPPORTS_BAMBOO); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if (!state.canSurvive(level, pos)) { return Blocks.AIR.defaultBlockState(); } else { return directionToNeighbour == Direction.UP && neighbourState.is(Blocks.BAMBOO) ? Blocks.BAMBOO.defaultBlockState() : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } } @Override protected ItemStack getCloneItemStack(final LevelReader level, final BlockPos pos, final BlockState state, final boolean includeData) { return new ItemStack(Items.BAMBOO); } @Override public boolean isValidBonemealTarget(final LevelReader level, final BlockPos pos, final BlockState state) { return level.getBlockState(pos.above()).isAir() && level.isInsideBuildHeight(pos.above()); } @Override public boolean isBonemealSuccess(final Level level, final RandomSource random, final BlockPos pos, final BlockState state) { return true; } @Override public void performBonemeal(final ServerLevel level, final RandomSource random, final BlockPos pos, final BlockState state) { this.growBamboo(level, pos); } protected void growBamboo(final Level level, final BlockPos pos) { level.setBlock(pos.above(), Blocks.BAMBOO.defaultBlockState().setValue(BambooStalkBlock.LEAVES, BambooLeaves.SMALL), 3); } }