package net.minecraft.world.level.block; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jspecify.annotations.Nullable; public class AmethystClusterBlock extends AmethystBlock implements SimpleWaterloggedBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( i -> i.group(Codec.FLOAT.fieldOf("height").forGetter(b -> b.height), Codec.FLOAT.fieldOf("width").forGetter(b -> b.width), propertiesCodec()) .apply(i, AmethystClusterBlock::new) ); public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public static final EnumProperty FACING = BlockStateProperties.FACING; private final float height; private final float width; private final Map shapes; @Override public MapCodec codec() { return CODEC; } public AmethystClusterBlock(final float height, final float width, final BlockBehaviour.Properties props) { super(props); this.registerDefaultState(this.defaultBlockState().setValue(WATERLOGGED, false).setValue(FACING, Direction.UP)); this.shapes = Shapes.rotateAll(Block.boxZ(width, 16.0F - height, 16.0)); this.height = height; this.width = width; } @Override protected VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos pos, final CollisionContext context) { return (VoxelShape)this.shapes.get(state.getValue(FACING)); } @Override protected boolean canSurvive(final BlockState state, final LevelReader level, final BlockPos pos) { Direction direction = state.getValue(FACING); BlockPos adjacentPos = pos.relative(direction.getOpposite()); return level.getBlockState(adjacentPos).isFaceSturdy(level, adjacentPos, direction); } @Override protected BlockState updateShape( final BlockState state, final LevelReader level, final ScheduledTickAccess ticks, final BlockPos pos, final Direction directionToNeighbour, final BlockPos neighbourPos, final BlockState neighbourState, final RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { ticks.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } return directionToNeighbour == ((Direction)state.getValue(FACING)).getOpposite() && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, ticks, pos, directionToNeighbour, neighbourPos, neighbourState, random); } @Nullable @Override public BlockState getStateForPlacement(final BlockPlaceContext context) { LevelAccessor level = context.getLevel(); BlockPos pos = context.getClickedPos(); return this.defaultBlockState().setValue(WATERLOGGED, level.getFluidState(pos).is(Fluids.WATER)).setValue(FACING, context.getClickedFace()); } @Override protected BlockState rotate(final BlockState state, final Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(final BlockState state, final Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected FluidState getFluidState(final BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected void createBlockStateDefinition(final StateDefinition.Builder builder) { builder.add(WATERLOGGED, FACING); } }