package net.minecraft.world.entity.monster; import java.util.function.Predicate; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.ColorParticleOption; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.EntityTypeTags; import net.minecraft.util.Mth; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.goal.FloatGoal; import net.minecraft.world.entity.ai.goal.Goal; import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal; import net.minecraft.world.entity.ai.goal.MeleeAttackGoal; import net.minecraft.world.entity.ai.goal.WaterAvoidingRandomStrollGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.animal.golem.IronGolem; import net.minecraft.world.entity.monster.illager.AbstractIllager; import net.minecraft.world.entity.npc.villager.AbstractVillager; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.raid.Raider; import net.minecraft.world.entity.vehicle.boat.AbstractBoat; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.LeavesBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gamerules.GameRules; import net.minecraft.world.level.pathfinder.PathType; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.level.storage.ValueOutput; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class Ravager extends Raider { private static final Predicate ROAR_TARGET_WITH_GRIEFING = entity -> !(entity instanceof Ravager) && entity.isAlive(); private static final Predicate ROAR_TARGET_WITHOUT_GRIEFING = entity -> ROAR_TARGET_WITH_GRIEFING.test(entity) && !entity.is(EntityTypes.ARMOR_STAND); private static final Predicate ROAR_TARGET_ON_CLIENT = e -> !(e instanceof Ravager) && e.isAlive() && e.isLocalInstanceAuthoritative(); private static final double BASE_MOVEMENT_SPEED = 0.3; private static final double ATTACK_MOVEMENT_SPEED = 0.35; private static final int STUNNED_COLOR = 8356754; private static final float STUNNED_COLOR_BLUE = 0.57254905F; private static final float STUNNED_COLOR_GREEN = 0.5137255F; private static final float STUNNED_COLOR_RED = 0.49803922F; public static final int ATTACK_DURATION = 10; public static final int STUN_DURATION = 40; private static final int DEFAULT_ATTACK_TICK = 0; private static final int DEFAULT_STUN_TICK = 0; private static final int DEFAULT_ROAR_TICK = 0; private int attackTick = 0; private int stunnedTick = 0; private int roarTick = 0; public Ravager(final EntityType type, final Level level) { super(type, level); this.xpReward = 20; this.setPathfindingMalus(PathType.LEAVES, 0.0F); } @Override protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(0, new FloatGoal(this)); this.goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, true)); this.goalSelector.addGoal(5, new WaterAvoidingRandomStrollGoal(this, 0.4)); this.goalSelector.addGoal(6, new LookAtPlayerGoal(this, Player.class, 6.0F)); this.goalSelector.addGoal(10, new LookAtPlayerGoal(this, Mob.class, 8.0F)); this.targetSelector.addGoal(2, new HurtByTargetGoal(this, Raider.class).setAlertOthers()); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, Player.class, true)); this.targetSelector.addGoal(4, new NearestAttackableTargetGoal(this, AbstractVillager.class, true, (target, level) -> !target.isBaby())); this.targetSelector.addGoal(4, new NearestAttackableTargetGoal(this, IronGolem.class, true)); } @Override protected void updateControlFlags() { boolean noController = !(this.getControllingPassenger() instanceof Mob) || this.getControllingPassenger().is(EntityTypeTags.RAIDERS); boolean notInBoat = !(this.getVehicle() instanceof AbstractBoat); this.goalSelector.setControlFlag(Goal.Flag.MOVE, noController); this.goalSelector.setControlFlag(Goal.Flag.JUMP, noController && notInBoat); this.goalSelector.setControlFlag(Goal.Flag.LOOK, noController); this.goalSelector.setControlFlag(Goal.Flag.TARGET, noController); } public static AttributeSupplier.Builder createAttributes() { return Monster.createMonsterAttributes() .add(Attributes.MAX_HEALTH, 100.0) .add(Attributes.MOVEMENT_SPEED, 0.3) .add(Attributes.KNOCKBACK_RESISTANCE, 0.75) .add(Attributes.ATTACK_DAMAGE, 12.0) .add(Attributes.ATTACK_KNOCKBACK, 1.5) .add(Attributes.FOLLOW_RANGE, 32.0) .add(Attributes.STEP_HEIGHT, 1.0); } @Override protected void addAdditionalSaveData(final ValueOutput output) { super.addAdditionalSaveData(output); output.putInt("AttackTick", this.attackTick); output.putInt("StunTick", this.stunnedTick); output.putInt("RoarTick", this.roarTick); } @Override protected void readAdditionalSaveData(final ValueInput input) { super.readAdditionalSaveData(input); this.attackTick = input.getIntOr("AttackTick", 0); this.stunnedTick = input.getIntOr("StunTick", 0); this.roarTick = input.getIntOr("RoarTick", 0); } @Override public SoundEvent getCelebrateSound() { return SoundEvents.RAVAGER_CELEBRATE; } @Override public int getMaxHeadYRot() { return 45; } @Override public void aiStep() { super.aiStep(); if (this.isAlive()) { if (this.isImmobile()) { this.getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(0.0); } else { double maxSpeed = this.getTarget() != null ? 0.35 : 0.3; double baseValue = this.getAttribute(Attributes.MOVEMENT_SPEED).getBaseValue(); this.getAttribute(Attributes.MOVEMENT_SPEED).setBaseValue(Mth.lerp(0.1, baseValue, maxSpeed)); } if (this.level() instanceof ServerLevel serverLevel && this.horizontalCollision && serverLevel.getGameRules().get(GameRules.MOB_GRIEFING)) { boolean destroyedBlock = false; AABB bb = this.getBoundingBox().inflate(0.2); for (BlockPos pos : BlockPos.betweenClosed( Mth.floor(bb.minX), Mth.floor(bb.minY), Mth.floor(bb.minZ), Mth.floor(bb.maxX), Mth.floor(bb.maxY), Mth.floor(bb.maxZ) )) { BlockState state = serverLevel.getBlockState(pos); Block block = state.getBlock(); if (block instanceof LeavesBlock) { destroyedBlock = serverLevel.destroyBlock(pos, true, this) || destroyedBlock; } } if (!destroyedBlock && this.onGround()) { this.jumpFromGround(); } } if (this.roarTick > 0) { this.roarTick--; if (this.roarTick == 10) { this.roar(); } } if (this.attackTick > 0) { this.attackTick--; } if (this.stunnedTick > 0) { this.stunnedTick--; this.stunEffect(); if (this.stunnedTick == 0) { this.playSound(SoundEvents.RAVAGER_ROAR, 1.0F, 1.0F); this.roarTick = 20; } } } } private void stunEffect() { if (this.random.nextInt(6) == 0) { double headX = this.getX() - this.getBbWidth() * Math.sin(this.yBodyRot * (float) (Math.PI / 180.0)) + (this.random.nextDouble() * 0.6 - 0.3); double headY = this.getY() + this.getBbHeight() - 0.3; double headZ = this.getZ() + this.getBbWidth() * Math.cos(this.yBodyRot * (float) (Math.PI / 180.0)) + (this.random.nextDouble() * 0.6 - 0.3); this.level().addParticle(ColorParticleOption.create(ParticleTypes.ENTITY_EFFECT, 0.49803922F, 0.5137255F, 0.57254905F), headX, headY, headZ, 0.0, 0.0, 0.0); } } @Override protected boolean isImmobile() { return super.isImmobile() || this.attackTick > 0 || this.stunnedTick > 0 || this.roarTick > 0; } @Override public boolean hasLineOfSight(final Entity target) { return this.stunnedTick <= 0 && this.roarTick <= 0 ? super.hasLineOfSight(target) : false; } @Override protected void blockedByItem(final LivingEntity defender, final DamageSource source, final float damage) { if (this.roarTick == 0) { if (this.random.nextDouble() < 0.5) { this.stunnedTick = 40; this.playSound(SoundEvents.RAVAGER_STUNNED, 1.0F, 1.0F); this.level().broadcastEntityEvent(this, (byte)39); defender.push(this); } else { this.strongKnockback(defender); } defender.hurtMarked = true; } } private void roar() { if (this.isAlive() && this.level() instanceof ServerLevel level) { Predicate targetSelector = level.getGameRules().get(GameRules.MOB_GRIEFING) ? ROAR_TARGET_WITH_GRIEFING : ROAR_TARGET_WITHOUT_GRIEFING; for (LivingEntity entity : this.level().getEntitiesOfClass(LivingEntity.class, this.getBoundingBox().inflate(4.0), targetSelector)) { if (!(entity instanceof AbstractIllager)) { entity.hurtServer(level, this.damageSources().mobAttack(this), 6.0F); } if (!(entity instanceof Player)) { this.strongKnockback(entity); } } this.gameEvent(GameEvent.ENTITY_ACTION); level.broadcastEntityEvent(this, (byte)69); } } private void applyRoarKnockbackClient() { for (LivingEntity entity : this.level().getEntitiesOfClass(LivingEntity.class, this.getBoundingBox().inflate(4.0), ROAR_TARGET_ON_CLIENT)) { this.strongKnockback(entity); } } private void strongKnockback(final Entity entity) { double xd = entity.getX() - this.getX(); double zd = entity.getZ() - this.getZ(); double dd = Math.max(xd * xd + zd * zd, 0.001); entity.push(xd / dd * 4.0, 0.2, zd / dd * 4.0); } @Override public void handleEntityEvent(final byte id) { if (id == 4) { this.attackTick = 10; this.playSound(SoundEvents.RAVAGER_ATTACK, 1.0F, 1.0F); } else if (id == 39) { this.stunnedTick = 40; } else if (id == 69) { this.addRoarParticleEffects(); this.applyRoarKnockbackClient(); } super.handleEntityEvent(id); } private void addRoarParticleEffects() { Vec3 center = this.getBoundingBox().getCenter(); for (int i = 0; i < 40; i++) { double velocityX = this.random.nextGaussian() * 0.2; double velocityY = this.random.nextGaussian() * 0.2; double velocityZ = this.random.nextGaussian() * 0.2; this.level().addParticle(ParticleTypes.POOF, center.x, center.y, center.z, velocityX, velocityY, velocityZ); } } public int getAttackTick() { return this.attackTick; } public int getStunnedTick() { return this.stunnedTick; } public int getRoarTick() { return this.roarTick; } @Override public boolean doHurtTarget(final ServerLevel level, final Entity target) { this.attackTick = 10; level.broadcastEntityEvent(this, (byte)4); this.playSound(SoundEvents.RAVAGER_ATTACK, 1.0F, 1.0F); return super.doHurtTarget(level, target); } @Nullable @Override protected SoundEvent getAmbientSound() { return SoundEvents.RAVAGER_AMBIENT; } @Override protected SoundEvent getHurtSound(final DamageSource source) { return SoundEvents.RAVAGER_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.RAVAGER_DEATH; } @Override protected void playStepSound(final BlockPos pos, final BlockState blockState) { this.playSound(SoundEvents.RAVAGER_STEP, 0.15F, 1.0F); } @Override public boolean checkSpawnObstruction(final LevelReader level) { return !level.containsAnyLiquid(this.getBoundingBox()); } @Override public void applyRaidBuffs(final ServerLevel level, final int wave, final boolean isCaptain) { } @Override public boolean canBeLeader() { return false; } @Override protected AABB getAttackBoundingBox(final double horizontalExpansion) { AABB defaultBB = super.getAttackBoundingBox(horizontalExpansion); return defaultBB.deflate(0.05, 0.0, 0.05); } }