package net.minecraft.world.entity.item; import com.mojang.logging.LogUtils; import java.util.function.Predicate; import net.minecraft.CrashReportCategory; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.RegistryAccess; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.game.ClientGamePacketListener; import net.minecraft.network.protocol.game.ClientboundAddEntityPacket; import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.network.syncher.SynchedEntityData.Builder; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerEntity; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.tags.FluidTags; import net.minecraft.util.Mth; import net.minecraft.util.ProblemReporter.ScopedCollector; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntitySelector; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.MoverType; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.DirectionalPlaceContext; import net.minecraft.world.level.ClipContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.ClipContext.Fluid; import net.minecraft.world.level.block.AnvilBlock; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.ConcretePowderBlock; import net.minecraft.world.level.block.Fallable; import net.minecraft.world.level.block.FallingBlock; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.gamerules.GameRules; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.portal.TeleportTransition; import net.minecraft.world.level.storage.TagValueInput; import net.minecraft.world.level.storage.TagValueOutput; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.level.storage.ValueOutput; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.HitResult.Type; import org.jspecify.annotations.Nullable; import org.slf4j.Logger; public class FallingBlockEntity extends Entity { private static final Logger LOGGER = LogUtils.getLogger(); private static final BlockState DEFAULT_BLOCK_STATE = Blocks.SAND.defaultBlockState(); private static final int DEFAULT_TIME = 0; private static final float DEFAULT_FALL_DAMAGE_PER_DISTANCE = 0.0F; private static final int DEFAULT_MAX_FALL_DAMAGE = 40; private static final boolean DEFAULT_DROP_ITEM = true; private static final boolean DEFAULT_CANCEL_DROP = false; private BlockState blockState = DEFAULT_BLOCK_STATE; public int time = 0; public boolean dropItem = true; private boolean cancelDrop = false; private boolean hurtEntities; private int fallDamageMax = 40; private float fallDamagePerDistance = 0.0F; @Nullable public CompoundTag blockData; public boolean forceTickAfterTeleportToDuplicate; protected static final EntityDataAccessor DATA_START_POS = SynchedEntityData.defineId(FallingBlockEntity.class, EntityDataSerializers.BLOCK_POS); public FallingBlockEntity(final EntityType type, final Level level) { super(type, level); } private FallingBlockEntity(final Level level, final double x, final double y, final double z, final BlockState blockState) { this(EntityTypes.FALLING_BLOCK, level); this.blockState = blockState; this.blocksBuilding = true; this.setPos(x, y, z); this.setDeltaMovement(Vec3.ZERO); this.xo = x; this.yo = y; this.zo = z; this.setStartPos(this.blockPosition()); } public static FallingBlockEntity fall(final Level level, final BlockPos pos, final BlockState state) { FallingBlockEntity entity = new FallingBlockEntity( level, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, state.hasProperty(BlockStateProperties.WATERLOGGED) ? state.setValue(BlockStateProperties.WATERLOGGED, false) : state ); level.setBlock(pos, state.getFluidState().createLegacyBlock(), 3); level.addFreshEntity(entity); return entity; } @Override public boolean isAttackable() { return false; } @Override public final boolean hurtServer(final ServerLevel level, final DamageSource source, final float damage) { if (!this.isInvulnerableToBase(source)) { this.markHurt(); } return false; } public void setStartPos(final BlockPos pos) { this.entityData.set(DATA_START_POS, pos); } public BlockPos getStartPos() { return this.entityData.get(DATA_START_POS); } @Override protected Entity.MovementEmission getMovementEmission() { return Entity.MovementEmission.NONE; } @Override protected void defineSynchedData(final Builder entityData) { entityData.define(DATA_START_POS, BlockPos.ZERO); } @Override public boolean isPickable() { return !this.isRemoved(); } @Override protected double getDefaultGravity() { return 0.04; } @Override public void tick() { if (this.blockState.isAir()) { this.discard(); } else { Block block = this.blockState.getBlock(); this.time++; this.applyGravity(); this.move(MoverType.SELF, this.getDeltaMovement()); this.applyEffectsFromBlocks(); this.handlePortal(); if (this.level() instanceof ServerLevel serverLevel && (this.isAlive() || this.forceTickAfterTeleportToDuplicate)) { BlockPos pos = this.blockPosition(); boolean isConcrete = this.blockState.getBlock() instanceof ConcretePowderBlock; boolean isStuckInWater = isConcrete && this.level().getFluidState(pos).is(FluidTags.WATER); double moveVec = this.getDeltaMovement().lengthSqr(); if (isConcrete && moveVec > 1.0) { BlockHitResult clip = this.level() .clip( new ClipContext(new Vec3(this.xo, this.yo, this.zo), this.position(), net.minecraft.world.level.ClipContext.Block.COLLIDER, Fluid.SOURCE_ONLY, this) ); if (clip.getType() != Type.MISS && this.level().getFluidState(clip.getBlockPos()).is(FluidTags.WATER)) { pos = clip.getBlockPos(); isStuckInWater = true; } } if (!this.onGround() && !isStuckInWater) { if (this.time > 100 && (pos.getY() <= this.level().getMinY() || pos.getY() > this.level().getMaxY()) || this.time > 600) { if (this.dropItem && serverLevel.getGameRules().get(GameRules.ENTITY_DROPS)) { this.spawnAtLocation(serverLevel, block); } this.discard(); } } else { BlockState currentState = this.level().getBlockState(pos); this.setDeltaMovement(this.getDeltaMovement().multiply(0.7, -0.5, 0.7)); if (!currentState.is(Blocks.MOVING_PISTON)) { if (!this.cancelDrop) { boolean mayReplace = currentState.canBeReplaced(new DirectionalPlaceContext(this.level(), pos, Direction.DOWN, ItemStack.EMPTY, Direction.UP)); boolean wouldContinueFalling = FallingBlock.isFree(this.level().getBlockState(pos.below())) && (!isConcrete || !isStuckInWater); boolean wouldSurvive = this.blockState.canSurvive(this.level(), pos) && !wouldContinueFalling; if (mayReplace && wouldSurvive) { if (this.blockState.hasProperty(BlockStateProperties.WATERLOGGED) && this.level().getFluidState(pos).is(Fluids.WATER)) { this.blockState = this.blockState.setValue(BlockStateProperties.WATERLOGGED, true); } if (this.level().setBlock(pos, this.blockState, 3)) { serverLevel.getChunkSource().chunkMap.sendToTrackingPlayers(this, new ClientboundBlockUpdatePacket(pos, this.level().getBlockState(pos))); this.discard(); if (block instanceof Fallable fallable) { fallable.onLand(this.level(), pos, this.blockState, currentState, this); } if (this.blockData != null && this.blockState.hasBlockEntity()) { BlockEntity blockEntity = this.level().getBlockEntity(pos); if (blockEntity != null) { try (ScopedCollector reporter = new ScopedCollector(blockEntity.problemPath(), LOGGER)) { RegistryAccess registryAccess = this.level().registryAccess(); TagValueOutput output = TagValueOutput.createWithContext(reporter, registryAccess); blockEntity.saveWithoutMetadata(output); CompoundTag merged = output.buildResult(); this.blockData.forEach((name, tag) -> merged.put(name, tag.copy())); blockEntity.loadWithComponents(TagValueInput.create(reporter, registryAccess, merged)); } catch (Exception var19) { LOGGER.error("Failed to load block entity from falling block", (Throwable)var19); } blockEntity.setChanged(); } } } else if (this.dropItem && serverLevel.getGameRules().get(GameRules.ENTITY_DROPS)) { this.discard(); this.callOnBrokenAfterFall(block, pos); this.spawnAtLocation(serverLevel, block); } } else { this.discard(); if (this.dropItem && serverLevel.getGameRules().get(GameRules.ENTITY_DROPS)) { this.callOnBrokenAfterFall(block, pos); this.spawnAtLocation(serverLevel, block); } } } else { this.discard(); this.callOnBrokenAfterFall(block, pos); } } } } this.setDeltaMovement(this.getDeltaMovement().scale(this.getAirDrag())); } } public void callOnBrokenAfterFall(final Block block, final BlockPos pos) { if (block instanceof Fallable fallable) { fallable.onBrokenAfterFall(this.level(), pos, this); } } @Override public boolean causeFallDamage(final double fallDistance, final float damageModifier, final DamageSource damageSource) { if (!this.hurtEntities) { return false; } else { int fallDistanceInt = Mth.ceil(fallDistance - 1.0); if (fallDistanceInt < 0) { return false; } else { Predicate entitySelector = EntitySelector.NO_CREATIVE_OR_SPECTATOR.and(EntitySelector.LIVING_ENTITY_STILL_ALIVE); DamageSource actualDamageSource = this.blockState.getBlock() instanceof Fallable fallable ? fallable.getFallDamageSource(this) : this.damageSources().fallingBlock(this); float damage = Math.min(Mth.floor(fallDistanceInt * this.fallDamagePerDistance), this.fallDamageMax); this.level().getEntities(this, this.getBoundingBox(), entitySelector).forEach(entity -> entity.hurt(actualDamageSource, damage)); boolean isAnvil = this.blockState.is(BlockTags.ANVIL); if (isAnvil && damage > 0.0F && this.random.nextFloat() < 0.05F + fallDistanceInt * 0.05F) { BlockState newBlockState = AnvilBlock.damage(this.blockState); if (newBlockState == null) { this.cancelDrop = true; } else { this.blockState = newBlockState; } } return false; } } } @Override protected void addAdditionalSaveData(final ValueOutput output) { output.store("BlockState", BlockState.CODEC, this.blockState); output.putInt("Time", this.time); output.putBoolean("DropItem", this.dropItem); output.putBoolean("HurtEntities", this.hurtEntities); output.putFloat("FallHurtAmount", this.fallDamagePerDistance); output.putInt("FallHurtMax", this.fallDamageMax); if (this.blockData != null) { output.store("TileEntityData", CompoundTag.CODEC, this.blockData); } output.putBoolean("CancelDrop", this.cancelDrop); } @Override protected void readAdditionalSaveData(final ValueInput input) { this.blockState = (BlockState)input.read("BlockState", BlockState.CODEC).orElse(DEFAULT_BLOCK_STATE); this.time = input.getIntOr("Time", 0); boolean defaultHurtEntities = this.blockState.is(BlockTags.ANVIL); this.hurtEntities = input.getBooleanOr("HurtEntities", defaultHurtEntities); this.fallDamagePerDistance = input.getFloatOr("FallHurtAmount", 0.0F); this.fallDamageMax = input.getIntOr("FallHurtMax", 40); this.dropItem = input.getBooleanOr("DropItem", true); this.blockData = (CompoundTag)input.read("TileEntityData", CompoundTag.CODEC).orElse(null); this.cancelDrop = input.getBooleanOr("CancelDrop", false); } public void setHurtsEntities(final float damagePerDistance, final int damageMax) { this.hurtEntities = true; this.fallDamagePerDistance = damagePerDistance; this.fallDamageMax = damageMax; } public void disableDrop() { this.cancelDrop = true; } @Override public boolean displayFireAnimation() { return false; } @Override public void fillCrashReportCategory(final CrashReportCategory category) { super.fillCrashReportCategory(category); category.setDetail("Immitating BlockState", this.blockState.toString()); } public BlockState getBlockState() { return this.blockState; } @Override protected Component getTypeName() { return Component.translatable("entity.minecraft.falling_block_type", this.blockState.getBlock().getName()); } @Override public Packet getAddEntityPacket(final ServerEntity serverEntity) { return new ClientboundAddEntityPacket(this, serverEntity, Block.getId(this.getBlockState())); } @Override public void recreateFromPacket(final ClientboundAddEntityPacket packet) { super.recreateFromPacket(packet); this.blockState = Block.stateById(packet.getData()); this.blocksBuilding = true; double x = packet.getX(); double y = packet.getY(); double z = packet.getZ(); this.setPos(x, y, z); this.setStartPos(this.blockPosition()); } @Nullable @Override public Entity teleport(final TeleportTransition transition) { ResourceKey newDimension = transition.newLevel().dimension(); ResourceKey oldDimension = this.level().dimension(); boolean fromOrToEnd = (oldDimension == Level.END || newDimension == Level.END) && oldDimension != newDimension; Entity newEntity = super.teleport(transition); this.forceTickAfterTeleportToDuplicate = newEntity != null && fromOrToEnd; return newEntity; } }