package net.minecraft.world.entity.ai.sensing; import com.google.common.collect.ImmutableSet; import java.util.Set; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.memory.MemoryModuleType; public class HurtBySensor extends Sensor { @Override public Set> requires() { return ImmutableSet.of(MemoryModuleType.HURT_BY, MemoryModuleType.HURT_BY_ENTITY); } @Override protected void doTick(final ServerLevel level, final LivingEntity body) { Brain brain = body.getBrain(); DamageSource damageSource = body.getLastDamageSource(); if (damageSource != null) { brain.setMemory(MemoryModuleType.HURT_BY, body.getLastDamageSource()); if (damageSource.getEntity() instanceof LivingEntity livingEntity) { brain.setMemory(MemoryModuleType.HURT_BY_ENTITY, livingEntity); } } else { brain.eraseMemory(MemoryModuleType.HURT_BY); } brain.getMemory(MemoryModuleType.HURT_BY_ENTITY).ifPresent(hurtByEntity -> { if (!hurtByEntity.isAlive() || hurtByEntity.level() != level) { brain.eraseMemory(MemoryModuleType.HURT_BY_ENTITY); } }); } }