package net.minecraft.world.entity.ai.goal; import java.util.EnumSet; import net.minecraft.core.BlockPos; import net.minecraft.core.SectionPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.PathfinderMob; import net.minecraft.world.entity.ai.navigation.PathNavigation; import net.minecraft.world.entity.ai.util.LandRandomPos; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class StrollThroughVillageGoal extends Goal { private static final int DISTANCE_THRESHOLD = 10; private final PathfinderMob mob; private final int interval; @Nullable private BlockPos wantedPos; public StrollThroughVillageGoal(final PathfinderMob mob, final int interval) { this.mob = mob; this.interval = reducedTickDelay(interval); this.setFlags(EnumSet.of(Goal.Flag.MOVE)); } @Override public boolean canUse() { if (this.mob.hasControllingPassenger()) { return false; } else if (this.mob.level().isBrightOutside()) { return false; } else if (this.mob.getRandom().nextInt(this.interval) != 0) { return false; } else { ServerLevel level = (ServerLevel)this.mob.level(); BlockPos pos = this.mob.blockPosition(); if (!level.isCloseToVillage(pos, 6)) { return false; } else { Vec3 landPos = LandRandomPos.getPos(this.mob, 15, 7, p -> -level.sectionsToVillage(SectionPos.of(p))); this.wantedPos = landPos == null ? null : BlockPos.containing(landPos); return this.wantedPos != null; } } } @Override public boolean canContinueToUse() { return this.wantedPos != null && !this.mob.getNavigation().isDone() && this.mob.getNavigation().getTargetPos().equals(this.wantedPos); } @Override public void tick() { if (this.wantedPos != null) { PathNavigation navigation = this.mob.getNavigation(); if (navigation.isDone() && !this.wantedPos.closerToCenterThan(this.mob.position(), 10.0)) { Vec3 longDistanceTarget = Vec3.atBottomCenterOf(this.wantedPos); Vec3 selfVector = this.mob.position(); Vec3 distance = selfVector.subtract(longDistanceTarget); longDistanceTarget = distance.scale(0.4).add(longDistanceTarget); Vec3 moveTarget = longDistanceTarget.subtract(selfVector).normalize().scale(10.0).add(selfVector); BlockPos pathTarget = BlockPos.containing(moveTarget); pathTarget = this.mob.level().getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, pathTarget); if (!navigation.moveTo(pathTarget.getX(), pathTarget.getY(), pathTarget.getZ(), 1.0)) { this.moveRandomly(); } } } } private void moveRandomly() { RandomSource random = this.mob.getRandom(); BlockPos pathTarget = this.mob .level() .getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, this.mob.blockPosition().offset(-8 + random.nextInt(16), 0, -8 + random.nextInt(16))); this.mob.getNavigation().moveTo(pathTarget.getX(), pathTarget.getY(), pathTarget.getZ(), 1.0); } }