package net.minecraft.world.entity.ai.behavior; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; public class UpdateActivityFromSchedule { public static BehaviorControl create() { return BehaviorBuilder.create(i -> i.point((level, body, timestamp) -> { body.getBrain().updateActivityFromSchedule(level.environmentAttributes(), level.getGameTime(), body.position()); return true; })); } }