package net.minecraft.world.entity; import net.minecraft.core.registries.Registries; import net.minecraft.resources.Identifier; import net.minecraft.resources.ResourceKey; public class EntityTypeIds { public static final ResourceKey> ACACIA_BOAT = create("acacia_boat"); public static final ResourceKey> ACACIA_CHEST_BOAT = create("acacia_chest_boat"); public static final ResourceKey> ALLAY = create("allay"); public static final ResourceKey> AREA_EFFECT_CLOUD = create("area_effect_cloud"); public static final ResourceKey> ARMADILLO = create("armadillo"); public static final ResourceKey> ARMOR_STAND = create("armor_stand"); public static final ResourceKey> ARROW = create("arrow"); public static final ResourceKey> AXOLOTL = create("axolotl"); public static final ResourceKey> BAMBOO_CHEST_RAFT = create("bamboo_chest_raft"); public static final ResourceKey> BAMBOO_RAFT = create("bamboo_raft"); public static final ResourceKey> BAT = create("bat"); public static final ResourceKey> BEE = create("bee"); public static final ResourceKey> BIRCH_BOAT = create("birch_boat"); public static final ResourceKey> BIRCH_CHEST_BOAT = create("birch_chest_boat"); public static final ResourceKey> BLAZE = create("blaze"); public static final ResourceKey> BLOCK_DISPLAY = create("block_display"); public static final ResourceKey> BOGGED = create("bogged"); public static final ResourceKey> BREEZE = create("breeze"); public static final ResourceKey> BREEZE_WIND_CHARGE = create("breeze_wind_charge"); public static final ResourceKey> CAMEL = create("camel"); public static final ResourceKey> CAMEL_HUSK = create("camel_husk"); public static final ResourceKey> CAT = create("cat"); public static final ResourceKey> CAVE_SPIDER = create("cave_spider"); public static final ResourceKey> CHERRY_BOAT = create("cherry_boat"); public static final ResourceKey> CHERRY_CHEST_BOAT = create("cherry_chest_boat"); public static final ResourceKey> CHEST_MINECART = create("chest_minecart"); public static final ResourceKey> CHICKEN = create("chicken"); public static final ResourceKey> COD = create("cod"); public static final ResourceKey> COPPER_GOLEM = create("copper_golem"); public static final ResourceKey> COMMAND_BLOCK_MINECART = create("command_block_minecart"); public static final ResourceKey> COW = create("cow"); public static final ResourceKey> CREAKING = create("creaking"); public static final ResourceKey> CREEPER = create("creeper"); public static final ResourceKey> DARK_OAK_BOAT = create("dark_oak_boat"); public static final ResourceKey> DARK_OAK_CHEST_BOAT = create("dark_oak_chest_boat"); public static final ResourceKey> DOLPHIN = create("dolphin"); public static final ResourceKey> DONKEY = create("donkey"); public static final ResourceKey> DRAGON_FIREBALL = create("dragon_fireball"); public static final ResourceKey> DROWNED = create("drowned"); public static final ResourceKey> EGG = create("egg"); public static final ResourceKey> ELDER_GUARDIAN = create("elder_guardian"); public static final ResourceKey> ENDERMAN = create("enderman"); public static final ResourceKey> ENDERMITE = create("endermite"); public static final ResourceKey> ENDER_DRAGON = create("ender_dragon"); public static final ResourceKey> ENDER_PEARL = create("ender_pearl"); public static final ResourceKey> END_CRYSTAL = create("end_crystal"); public static final ResourceKey> EVOKER = create("evoker"); public static final ResourceKey> EVOKER_FANGS = create("evoker_fangs"); public static final ResourceKey> EXPERIENCE_BOTTLE = create("experience_bottle"); public static final ResourceKey> EXPERIENCE_ORB = create("experience_orb"); public static final ResourceKey> EYE_OF_ENDER = create("eye_of_ender"); public static final ResourceKey> FALLING_BLOCK = create("falling_block"); public static final ResourceKey> FIREBALL = create("fireball"); public static final ResourceKey> FIREWORK_ROCKET = create("firework_rocket"); public static final ResourceKey> FOX = create("fox"); public static final ResourceKey> FROG = create("frog"); public static final ResourceKey> FURNACE_MINECART = create("furnace_minecart"); public static final ResourceKey> GHAST = create("ghast"); public static final ResourceKey> HAPPY_GHAST = create("happy_ghast"); public static final ResourceKey> GIANT = create("giant"); public static final ResourceKey> GLOW_ITEM_FRAME = create("glow_item_frame"); public static final ResourceKey> GLOW_SQUID = create("glow_squid"); public static final ResourceKey> GOAT = create("goat"); public static final ResourceKey> GUARDIAN = create("guardian"); public static final ResourceKey> HOGLIN = create("hoglin"); public static final ResourceKey> HOPPER_MINECART = create("hopper_minecart"); public static final ResourceKey> HORSE = create("horse"); public static final ResourceKey> HUSK = create("husk"); public static final ResourceKey> ILLUSIONER = create("illusioner"); public static final ResourceKey> INTERACTION = create("interaction"); public static final ResourceKey> IRON_GOLEM = create("iron_golem"); public static final ResourceKey> ITEM = create("item"); public static final ResourceKey> ITEM_DISPLAY = create("item_display"); public static final ResourceKey> ITEM_FRAME = create("item_frame"); public static final ResourceKey> JUNGLE_BOAT = create("jungle_boat"); public static final ResourceKey> JUNGLE_CHEST_BOAT = create("jungle_chest_boat"); public static final ResourceKey> LEASH_KNOT = create("leash_knot"); public static final ResourceKey> LIGHTNING_BOLT = create("lightning_bolt"); public static final ResourceKey> LLAMA = create("llama"); public static final ResourceKey> LLAMA_SPIT = create("llama_spit"); public static final ResourceKey> MAGMA_CUBE = create("magma_cube"); public static final ResourceKey> MANGROVE_BOAT = create("mangrove_boat"); public static final ResourceKey> MANGROVE_CHEST_BOAT = create("mangrove_chest_boat"); public static final ResourceKey> MANNEQUIN = create("mannequin"); public static final ResourceKey> MARKER = create("marker"); public static final ResourceKey> MINECART = create("minecart"); public static final ResourceKey> MOOSHROOM = create("mooshroom"); public static final ResourceKey> MULE = create("mule"); public static final ResourceKey> NAUTILUS = create("nautilus"); public static final ResourceKey> OAK_BOAT = create("oak_boat"); public static final ResourceKey> OAK_CHEST_BOAT = create("oak_chest_boat"); public static final ResourceKey> OCELOT = create("ocelot"); public static final ResourceKey> OMINOUS_ITEM_SPAWNER = create("ominous_item_spawner"); public static final ResourceKey> PAINTING = create("painting"); public static final ResourceKey> PALE_OAK_BOAT = create("pale_oak_boat"); public static final ResourceKey> PALE_OAK_CHEST_BOAT = create("pale_oak_chest_boat"); public static final ResourceKey> PANDA = create("panda"); public static final ResourceKey> PARCHED = create("parched"); public static final ResourceKey> PARROT = create("parrot"); public static final ResourceKey> PHANTOM = create("phantom"); public static final ResourceKey> PIG = create("pig"); public static final ResourceKey> PIGLIN = create("piglin"); public static final ResourceKey> PIGLIN_BRUTE = create("piglin_brute"); public static final ResourceKey> PILLAGER = create("pillager"); public static final ResourceKey> POLAR_BEAR = create("polar_bear"); public static final ResourceKey> SPLASH_POTION = create("splash_potion"); public static final ResourceKey> LINGERING_POTION = create("lingering_potion"); public static final ResourceKey> PUFFERFISH = create("pufferfish"); public static final ResourceKey> RABBIT = create("rabbit"); public static final ResourceKey> RAVAGER = create("ravager"); public static final ResourceKey> SALMON = create("salmon"); public static final ResourceKey> SHEEP = create("sheep"); public static final ResourceKey> SHULKER = create("shulker"); public static final ResourceKey> SHULKER_BULLET = create("shulker_bullet"); public static final ResourceKey> SILVERFISH = create("silverfish"); public static final ResourceKey> SKELETON = create("skeleton"); public static final ResourceKey> SKELETON_HORSE = create("skeleton_horse"); public static final ResourceKey> SLIME = create("slime"); public static final ResourceKey> SMALL_FIREBALL = create("small_fireball"); public static final ResourceKey> SNIFFER = create("sniffer"); public static final ResourceKey> SNOWBALL = create("snowball"); public static final ResourceKey> SNOW_GOLEM = create("snow_golem"); public static final ResourceKey> SPAWNER_MINECART = create("spawner_minecart"); public static final ResourceKey> SPECTRAL_ARROW = create("spectral_arrow"); public static final ResourceKey> SPIDER = create("spider"); public static final ResourceKey> SPRUCE_BOAT = create("spruce_boat"); public static final ResourceKey> SPRUCE_CHEST_BOAT = create("spruce_chest_boat"); public static final ResourceKey> SQUID = create("squid"); public static final ResourceKey> STRAY = create("stray"); public static final ResourceKey> STRIDER = create("strider"); public static final ResourceKey> SULFUR_CUBE = create("sulfur_cube"); public static final ResourceKey> TADPOLE = create("tadpole"); public static final ResourceKey> TEXT_DISPLAY = create("text_display"); public static final ResourceKey> TNT = create("tnt"); public static final ResourceKey> TNT_MINECART = create("tnt_minecart"); public static final ResourceKey> TRADER_LLAMA = create("trader_llama"); public static final ResourceKey> TRIDENT = create("trident"); public static final ResourceKey> TROPICAL_FISH = create("tropical_fish"); public static final ResourceKey> TURTLE = create("turtle"); public static final ResourceKey> VEX = create("vex"); public static final ResourceKey> VILLAGER = create("villager"); public static final ResourceKey> VINDICATOR = create("vindicator"); public static final ResourceKey> WANDERING_TRADER = create("wandering_trader"); public static final ResourceKey> WARDEN = create("warden"); public static final ResourceKey> WIND_CHARGE = create("wind_charge"); public static final ResourceKey> WITCH = create("witch"); public static final ResourceKey> WITHER = create("wither"); public static final ResourceKey> WITHER_SKELETON = create("wither_skeleton"); public static final ResourceKey> WITHER_SKULL = create("wither_skull"); public static final ResourceKey> WOLF = create("wolf"); public static final ResourceKey> ZOGLIN = create("zoglin"); public static final ResourceKey> ZOMBIE = create("zombie"); public static final ResourceKey> ZOMBIE_HORSE = create("zombie_horse"); public static final ResourceKey> ZOMBIE_NAUTILUS = create("zombie_nautilus"); public static final ResourceKey> ZOMBIE_VILLAGER = create("zombie_villager"); public static final ResourceKey> ZOMBIFIED_PIGLIN = create("zombified_piglin"); public static final ResourceKey> PLAYER = create("player"); public static final ResourceKey> FISHING_BOBBER = create("fishing_bobber"); private static ResourceKey> create(final String name) { return ResourceKey.create(Registries.ENTITY_TYPE, Identifier.withDefaultNamespace(name)); } }