package net.minecraft.world; import javax.annotation.concurrent.Immutable; import net.minecraft.util.Mth; @Immutable public class DifficultyInstance { private static final float DIFFICULTY_TIME_GLOBAL_OFFSET = -72000.0F; private static final float MAX_DIFFICULTY_TIME_GLOBAL = 1440000.0F; private static final float MAX_DIFFICULTY_TIME_LOCAL = 3600000.0F; private final Difficulty base; private final float effectiveDifficulty; public DifficultyInstance(final Difficulty base, final long totalGameTime, final long localGameTime, final float moonBrightness) { this.base = base; this.effectiveDifficulty = this.calculateDifficulty(base, totalGameTime, localGameTime, moonBrightness); } public Difficulty getDifficulty() { return this.base; } public float getEffectiveDifficulty() { return this.effectiveDifficulty; } public boolean isHard() { return this.effectiveDifficulty >= Difficulty.HARD.ordinal(); } public boolean isHarderThan(final float requiredDifficulty) { return this.effectiveDifficulty > requiredDifficulty; } public float getSpecialMultiplier() { if (this.effectiveDifficulty < 2.0F) { return 0.0F; } else { return this.effectiveDifficulty > 4.0F ? 1.0F : (this.effectiveDifficulty - 2.0F) / 2.0F; } } private float calculateDifficulty(final Difficulty base, final long totalGameTime, final long localGameTime, final float moonBrightness) { if (base == Difficulty.PEACEFUL) { return 0.0F; } else { boolean isHard = base == Difficulty.HARD; float scale = 0.75F; float globalScale = Mth.clamp(((float)totalGameTime + -72000.0F) / 1440000.0F, 0.0F, 1.0F) * 0.25F; scale += globalScale; float localScale = 0.0F; localScale += Mth.clamp((float)localGameTime / 3600000.0F, 0.0F, 1.0F) * (isHard ? 1.0F : 0.75F); localScale += Mth.clamp(moonBrightness * 0.25F, 0.0F, globalScale); if (base == Difficulty.EASY) { localScale *= 0.5F; } scale += localScale; return base.getId() * scale; } } }