package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.exceptions.DynamicCommandExceptionType; import java.util.ArrayList; import java.util.Comparator; import java.util.List; import java.util.Objects; import java.util.function.ToIntFunction; import java.util.stream.Stream; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.ResourceKeyArgument; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.core.HolderLookup; import net.minecraft.core.component.DataComponents; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.Util; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.equipment.Equippable; import net.minecraft.world.item.equipment.trim.ArmorTrim; import net.minecraft.world.item.equipment.trim.TrimMaterial; import net.minecraft.world.item.equipment.trim.TrimMaterials; import net.minecraft.world.item.equipment.trim.TrimPattern; import net.minecraft.world.item.equipment.trim.TrimPatterns; public class SpawnArmorTrimsCommand { private static final List> VANILLA_TRIM_PATTERNS = List.of( TrimPatterns.SENTRY, TrimPatterns.DUNE, TrimPatterns.COAST, TrimPatterns.WILD, TrimPatterns.WARD, TrimPatterns.EYE, TrimPatterns.VEX, TrimPatterns.TIDE, TrimPatterns.SNOUT, TrimPatterns.RIB, TrimPatterns.SPIRE, TrimPatterns.WAYFINDER, TrimPatterns.SHAPER, TrimPatterns.SILENCE, TrimPatterns.RAISER, TrimPatterns.HOST, TrimPatterns.FLOW, TrimPatterns.BOLT ); private static final List> VANILLA_TRIM_MATERIALS = List.of( TrimMaterials.QUARTZ, TrimMaterials.IRON, TrimMaterials.NETHERITE, TrimMaterials.REDSTONE, TrimMaterials.COPPER, TrimMaterials.GOLD, TrimMaterials.EMERALD, TrimMaterials.DIAMOND, TrimMaterials.LAPIS, TrimMaterials.AMETHYST, TrimMaterials.RESIN ); private static final ToIntFunction> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS); private static final ToIntFunction> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS); private static final DynamicCommandExceptionType ERROR_INVALID_PATTERN = new DynamicCommandExceptionType( value -> Component.translatableEscape("Invalid pattern", value) ); public static void register(final CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("spawn_armor_trims") .requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS)) .then(Commands.literal("*_lag_my_game").executes(c -> spawnAllArmorTrims(c.getSource(), c.getSource().getPlayerOrException()))) .then( Commands.argument("pattern", ResourceKeyArgument.key(Registries.TRIM_PATTERN)) .executes( c -> spawnArmorTrim( c.getSource(), c.getSource().getPlayerOrException(), ResourceKeyArgument.getRegistryKey(c, "pattern", Registries.TRIM_PATTERN, ERROR_INVALID_PATTERN) ) ) ) ); } private static int spawnAllArmorTrims(final CommandSourceStack source, final Player player) { return spawnArmorTrims(source, player, source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).listElements()); } private static int spawnArmorTrim(final CommandSourceStack source, final Player player, final ResourceKey pattern) { return spawnArmorTrims( source, player, Stream.of((Holder.Reference)source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).get(pattern).orElseThrow()) ); } private static int spawnArmorTrims(final CommandSourceStack source, final Player player, final Stream> patterns) { ServerLevel level = source.getLevel(); List> sortedPatterns = patterns.sorted(Comparator.comparing(h -> TRIM_PATTERN_ORDER.applyAsInt(h.key()))).toList(); List> sortedMaterials = level.registryAccess() .lookupOrThrow(Registries.TRIM_MATERIAL) .listElements() .sorted(Comparator.comparing(h -> TRIM_MATERIAL_ORDER.applyAsInt(h.key()))) .toList(); List> equippableItems = findEquippableItemsWithAssets(level.registryAccess().lookupOrThrow(Registries.ITEM)); BlockPos origin = player.blockPosition().relative(player.getDirection(), 5); double padding = 3.0; for (int materialIndex = 0; materialIndex < sortedMaterials.size(); materialIndex++) { Holder.Reference material = (Holder.Reference)sortedMaterials.get(materialIndex); for (int patternIndex = 0; patternIndex < sortedPatterns.size(); patternIndex++) { Holder.Reference pattern = (Holder.Reference)sortedPatterns.get(patternIndex); ArmorTrim trim = new ArmorTrim(material, pattern); for (int itemIndex = 0; itemIndex < equippableItems.size(); itemIndex++) { Holder.Reference equippableItem = (Holder.Reference)equippableItems.get(itemIndex); double x = origin.getX() + 0.5 - itemIndex * 3.0; double y = origin.getY() + 0.5 + materialIndex * 3.0; double z = origin.getZ() + 0.5 + patternIndex * 10; ArmorStand armorStand = new ArmorStand(level, x, y, z); armorStand.setYRot(180.0F); armorStand.setNoGravity(true); ItemStack stack = new ItemStack(equippableItem); Equippable equippable = (Equippable)Objects.requireNonNull(stack.get(DataComponents.EQUIPPABLE)); stack.set(DataComponents.TRIM, trim); armorStand.setItemSlot(equippable.slot(), stack); if (itemIndex == 0) { armorStand.setCustomName(trim.pattern().value().copyWithStyle(trim.material()).copy().append(" & ").append(trim.material().value().description())); armorStand.setCustomNameVisible(true); } else { armorStand.setInvisible(true); } level.addFreshEntity(armorStand); } } } source.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true); return 1; } private static List> findEquippableItemsWithAssets(final HolderLookup items) { List> result = new ArrayList(); items.listElements().forEach(item -> { Equippable equippable = item.components().get(DataComponents.EQUIPPABLE); if (equippable != null && equippable.slot().getType() == EquipmentSlot.Type.HUMANOID_ARMOR && equippable.assetId().isPresent()) { result.add(item); } }); return result; } }