package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.GameModeArgument; import net.minecraft.network.chat.Component; import net.minecraft.server.MinecraftServer; import net.minecraft.world.level.GameType; public class DefaultGameModeCommands { public static void register(final CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("defaultgamemode") .requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS)) .then(Commands.argument("gamemode", GameModeArgument.gameMode()).executes(c -> setMode(c.getSource(), GameModeArgument.getGameMode(c, "gamemode")))) ); } private static int setMode(final CommandSourceStack source, final GameType type) { MinecraftServer server = source.getServer(); server.setDefaultGameType(type); int count = server.enforceGameTypeForPlayers(server.getForcedGameType()); source.sendSuccess(() -> Component.translatable("commands.defaultgamemode.success", type.getLongDisplayName()), true); return count; } }