package net.minecraft.network.protocol.login; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundLoginCompressionPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundLoginCompressionPacket::write, ClientboundLoginCompressionPacket::new ); private final int compressionThreshold; public ClientboundLoginCompressionPacket(final int compressionThreshold) { this.compressionThreshold = compressionThreshold; } private ClientboundLoginCompressionPacket(final FriendlyByteBuf input) { this.compressionThreshold = input.readVarInt(); } private void write(final FriendlyByteBuf output) { output.writeVarInt(this.compressionThreshold); } @Override public PacketType type() { return LoginPacketTypes.CLIENTBOUND_LOGIN_COMPRESSION; } public void handle(final ClientLoginPacketListener listener) { listener.handleCompression(this); } public int getCompressionThreshold() { return this.compressionThreshold; } }