package net.minecraft.network.protocol.game; import com.google.common.annotations.VisibleForTesting; import net.minecraft.world.phys.Vec3; public class VecDeltaCodec { private static final double TRUNCATION_STEPS = 4096.0; private Vec3 base = Vec3.ZERO; @VisibleForTesting static long encode(final double input) { return Math.round(input * 4096.0); } @VisibleForTesting static double decode(final long v) { return v / 4096.0; } public Vec3 decode(final long xa, final long ya, final long za) { if (xa == 0L && ya == 0L && za == 0L) { return this.base; } else { double x = xa == 0L ? this.base.x : decode(encode(this.base.x) + xa); double y = ya == 0L ? this.base.y : decode(encode(this.base.y) + ya); double z = za == 0L ? this.base.z : decode(encode(this.base.z) + za); return new Vec3(x, y, z); } } public long encodeX(final Vec3 pos) { return encode(pos.x) - encode(this.base.x); } public long encodeY(final Vec3 pos) { return encode(pos.y) - encode(this.base.y); } public long encodeZ(final Vec3 pos) { return encode(pos.z) - encode(this.base.z); } public Vec3 delta(final Vec3 pos) { return pos.subtract(this.base); } public void setBase(final Vec3 base) { this.base = base; } public Vec3 getBase() { return this.base; } }