package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundLockDifficultyPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundLockDifficultyPacket::write, ServerboundLockDifficultyPacket::new ); private final boolean locked; public ServerboundLockDifficultyPacket(final boolean locked) { this.locked = locked; } private ServerboundLockDifficultyPacket(final FriendlyByteBuf input) { this.locked = input.readBoolean(); } private void write(final FriendlyByteBuf output) { output.writeBoolean(this.locked); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_LOCK_DIFFICULTY; } public void handle(final ServerGamePacketListener listener) { listener.handleLockDifficulty(this); } public boolean isLocked() { return this.locked; } }