package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ServerboundChunkBatchReceivedPacket(float desiredChunksPerTick) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundChunkBatchReceivedPacket::write, ServerboundChunkBatchReceivedPacket::new ); private ServerboundChunkBatchReceivedPacket(final FriendlyByteBuf input) { this(input.readFloat()); } private void write(final FriendlyByteBuf output) { output.writeFloat(this.desiredChunksPerTick); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_CHUNK_BATCH_RECEIVED; } public void handle(final ServerGamePacketListener listener) { listener.handleChunkBatchReceived(this); } }