package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundSetSimulationDistancePacket(int simulationDistance) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetSimulationDistancePacket::write, ClientboundSetSimulationDistancePacket::new ); private ClientboundSetSimulationDistancePacket(final FriendlyByteBuf input) { this(input.readVarInt()); } private void write(final FriendlyByteBuf output) { output.writeVarInt(this.simulationDistance); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_SIMULATION_DISTANCE; } public void handle(final ClientGamePacketListener listener) { listener.handleSetSimulationDistance(this); } }