package net.minecraft.network.protocol.game; import net.minecraft.network.protocol.BundlePacket; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundBundlePacket extends BundlePacket { public ClientboundBundlePacket(final Iterable> packets) { super(packets); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_BUNDLE; } public void handle(final ClientGamePacketListener listener) { listener.handleBundlePacket(this); } }