package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.entity.Entity; public class ClientboundAnimatePacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundAnimatePacket::write, ClientboundAnimatePacket::new ); public static final int SWING_MAIN_HAND = 0; public static final int WAKE_UP = 2; public static final int SWING_OFF_HAND = 3; public static final int CRITICAL_HIT = 4; public static final int MAGIC_CRITICAL_HIT = 5; private final int id; private final int action; public ClientboundAnimatePacket(final Entity entity, final int action) { this.id = entity.getId(); this.action = action; } private ClientboundAnimatePacket(final FriendlyByteBuf input) { this.id = input.readVarInt(); this.action = input.readUnsignedByte(); } private void write(final FriendlyByteBuf output) { output.writeVarInt(this.id); output.writeByte(this.action); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_ANIMATE; } public void handle(final ClientGamePacketListener listener) { listener.handleAnimate(this); } public int getId() { return this.id; } public int getAction() { return this.action; } }