package net.minecraft.data.worldgen; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableList.Builder; import net.minecraft.core.HolderGetter; import net.minecraft.world.level.biome.Biome; import net.minecraft.world.level.biome.Biomes; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.levelgen.Noises; import net.minecraft.world.level.levelgen.SurfaceRules; import net.minecraft.world.level.levelgen.VerticalAnchor; public class SurfaceRuleData { private static final SurfaceRules.RuleSource AIR = makeStateRule(Blocks.AIR); private static final SurfaceRules.RuleSource BEDROCK = makeStateRule(Blocks.BEDROCK); private static final SurfaceRules.RuleSource WHITE_TERRACOTTA = makeStateRule(Blocks.DYED_TERRACOTTA.white()); private static final SurfaceRules.RuleSource ORANGE_TERRACOTTA = makeStateRule(Blocks.DYED_TERRACOTTA.orange()); private static final SurfaceRules.RuleSource TERRACOTTA = makeStateRule(Blocks.TERRACOTTA); private static final SurfaceRules.RuleSource RED_SAND = makeStateRule(Blocks.RED_SAND); private static final SurfaceRules.RuleSource RED_SANDSTONE = makeStateRule(Blocks.RED_SANDSTONE); private static final SurfaceRules.RuleSource STONE = makeStateRule(Blocks.STONE); private static final SurfaceRules.RuleSource DEEPSLATE = makeStateRule(Blocks.DEEPSLATE); private static final SurfaceRules.RuleSource DIRT = makeStateRule(Blocks.DIRT); private static final SurfaceRules.RuleSource PODZOL = makeStateRule(Blocks.PODZOL); private static final SurfaceRules.RuleSource COARSE_DIRT = makeStateRule(Blocks.COARSE_DIRT); private static final SurfaceRules.RuleSource MYCELIUM = makeStateRule(Blocks.MYCELIUM); private static final SurfaceRules.RuleSource GRASS_BLOCK = makeStateRule(Blocks.GRASS_BLOCK); private static final SurfaceRules.RuleSource CALCITE = makeStateRule(Blocks.CALCITE); private static final SurfaceRules.RuleSource GRAVEL = makeStateRule(Blocks.GRAVEL); private static final SurfaceRules.RuleSource SAND = makeStateRule(Blocks.SAND); private static final SurfaceRules.RuleSource SANDSTONE = makeStateRule(Blocks.SANDSTONE); private static final SurfaceRules.RuleSource PACKED_ICE = makeStateRule(Blocks.PACKED_ICE); private static final SurfaceRules.RuleSource SNOW_BLOCK = makeStateRule(Blocks.SNOW_BLOCK); private static final SurfaceRules.RuleSource MUD = makeStateRule(Blocks.MUD); private static final SurfaceRules.RuleSource POWDER_SNOW = makeStateRule(Blocks.POWDER_SNOW); private static final SurfaceRules.RuleSource ICE = makeStateRule(Blocks.ICE); private static final SurfaceRules.RuleSource WATER = makeStateRule(Blocks.WATER); private static final SurfaceRules.RuleSource LAVA = makeStateRule(Blocks.LAVA); private static final SurfaceRules.RuleSource NETHERRACK = makeStateRule(Blocks.NETHERRACK); private static final SurfaceRules.RuleSource SOUL_SAND = makeStateRule(Blocks.SOUL_SAND); private static final SurfaceRules.RuleSource SOUL_SOIL = makeStateRule(Blocks.SOUL_SOIL); private static final SurfaceRules.RuleSource BASALT = makeStateRule(Blocks.BASALT); private static final SurfaceRules.RuleSource BLACKSTONE = makeStateRule(Blocks.BLACKSTONE); private static final SurfaceRules.RuleSource WARPED_WART_BLOCK = makeStateRule(Blocks.WARPED_WART_BLOCK); private static final SurfaceRules.RuleSource WARPED_NYLIUM = makeStateRule(Blocks.WARPED_NYLIUM); private static final SurfaceRules.RuleSource NETHER_WART_BLOCK = makeStateRule(Blocks.NETHER_WART_BLOCK); private static final SurfaceRules.RuleSource CRIMSON_NYLIUM = makeStateRule(Blocks.CRIMSON_NYLIUM); private static final SurfaceRules.RuleSource ENDSTONE = makeStateRule(Blocks.END_STONE); private static final SurfaceRules.RuleSource CINNABAR = makeStateRule(Blocks.CINNABAR); private static final SurfaceRules.RuleSource SULFUR = makeStateRule(Blocks.SULFUR); private static SurfaceRules.RuleSource makeStateRule(final Block block) { return SurfaceRules.state(block.defaultBlockState()); } public static SurfaceRules.RuleSource overworld(final HolderGetter biomes) { return overworldLike(biomes, true, false, true); } public static SurfaceRules.RuleSource overworldLike( final HolderGetter biomes, final boolean doPreliminarySurfaceCheck, final boolean bedrockRoof, final boolean bedrockFloor ) { SurfaceRules.ConditionSource woodedBadlandsTop = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2); SurfaceRules.ConditionSource badlandsTop = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0); SurfaceRules.ConditionSource badlandsHeightCondition = SurfaceRules.yStartCheck(VerticalAnchor.absolute(63), -1); SurfaceRules.ConditionSource badlandsMid = SurfaceRules.yStartCheck(VerticalAnchor.absolute(74), 1); SurfaceRules.ConditionSource mangroveSwampPuddleLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(60), 0); SurfaceRules.ConditionSource swampPuddleLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(62), 0); SurfaceRules.ConditionSource aboveOverworldSeaLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(63), 0); SurfaceRules.ConditionSource notUnderwater = SurfaceRules.waterBlockCheck(-1, 0); SurfaceRules.ConditionSource aboveWater = SurfaceRules.waterBlockCheck(0, 0); SurfaceRules.ConditionSource notUnderDeepWater = SurfaceRules.waterStartCheck(-6, -1); SurfaceRules.ConditionSource hole = SurfaceRules.hole(); SurfaceRules.ConditionSource frozenOcean = SurfaceRules.isBiome(biomes, Biomes.FROZEN_OCEAN, Biomes.DEEP_FROZEN_OCEAN); SurfaceRules.ConditionSource steep = SurfaceRules.steep(); SurfaceRules.RuleSource grassOrDirtIfUnderwater = SurfaceRules.sequence(SurfaceRules.ifTrue(aboveWater, GRASS_BLOCK), DIRT); SurfaceRules.RuleSource sandOrSandstoneIfCeiling = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, SANDSTONE), SAND); SurfaceRules.RuleSource gravelOrStoneIfCeiling = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, STONE), GRAVEL); SurfaceRules.ConditionSource biomesWithSandAndSandstone = SurfaceRules.isBiome(biomes, Biomes.WARM_OCEAN, Biomes.BEACH, Biomes.SNOWY_BEACH); SurfaceRules.ConditionSource biomesWithSandAndVeryDeepSandstone = SurfaceRules.isBiome(biomes, Biomes.DESERT); SurfaceRules.RuleSource commonSurfaceAndUnderRules = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.STONY_PEAKS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.CALCITE, -0.0125, 0.0125), CALCITE), STONE) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.STONY_SHORE), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.GRAVEL, -0.05, 0.05), gravelOrStoneIfCeiling), STONE) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.WINDSWEPT_HILLS), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE)), SurfaceRules.ifTrue(biomesWithSandAndSandstone, sandOrSandstoneIfCeiling), SurfaceRules.ifTrue(biomesWithSandAndVeryDeepSandstone, sandOrSandstoneIfCeiling), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.DRIPSTONE_CAVES), STONE) ); SurfaceRules.RuleSource powderSnowUnderRule = SurfaceRules.ifTrue( SurfaceRules.noiseCondition2d(Noises.POWDER_SNOW, 0.45, 0.58), SurfaceRules.ifTrue(aboveWater, POWDER_SNOW) ); SurfaceRules.RuleSource powderSnowSurfaceRule = SurfaceRules.ifTrue( SurfaceRules.noiseCondition2d(Noises.POWDER_SNOW, 0.35, 0.6), SurfaceRules.ifTrue(aboveWater, POWDER_SNOW) ); SurfaceRules.RuleSource biomeUnderSurfaceRule = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.FROZEN_PEAKS), SurfaceRules.sequence( SurfaceRules.ifTrue(steep, PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.PACKED_ICE, -0.5, 0.2), PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.ICE, -0.0625, 0.025), ICE), SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.SNOWY_SLOPES), SurfaceRules.sequence(SurfaceRules.ifTrue(steep, STONE), powderSnowUnderRule, SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.GROVE), SurfaceRules.sequence(powderSnowUnderRule, DIRT)), commonSurfaceAndUnderRules, SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.WINDSWEPT_SAVANNA), SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE)), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.WINDSWEPT_GRAVELLY_HILLS), SurfaceRules.sequence( SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), gravelOrStoneIfCeiling), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), DIRT), gravelOrStoneIfCeiling ) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.MANGROVE_SWAMP), MUD), DIRT ); SurfaceRules.RuleSource biomeSurfaceRule = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.FROZEN_PEAKS), SurfaceRules.sequence( SurfaceRules.ifTrue(steep, PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.PACKED_ICE, 0.0, 0.2), PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.ICE, 0.0, 0.025), ICE), SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.SNOWY_SLOPES), SurfaceRules.sequence(SurfaceRules.ifTrue(steep, STONE), powderSnowSurfaceRule, SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.JAGGED_PEAKS), SurfaceRules.sequence(SurfaceRules.ifTrue(steep, STONE), SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.GROVE), SurfaceRules.sequence(powderSnowSurfaceRule, SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK))), commonSurfaceAndUnderRules, SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.WINDSWEPT_SAVANNA), SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.5), COARSE_DIRT)) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.WINDSWEPT_GRAVELLY_HILLS), SurfaceRules.sequence( SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), gravelOrStoneIfCeiling), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), grassOrDirtIfUnderwater), gravelOrStoneIfCeiling ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.OLD_GROWTH_PINE_TAIGA, Biomes.OLD_GROWTH_SPRUCE_TAIGA), SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), COARSE_DIRT), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.95), PODZOL)) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.ICE_SPIKES), SurfaceRules.ifTrue(aboveWater, SNOW_BLOCK)), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.MANGROVE_SWAMP), MUD), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.MUSHROOM_FIELDS), MYCELIUM), grassOrDirtIfUnderwater ); SurfaceRules.ConditionSource clayBand1 = SurfaceRules.noiseCondition2d(Noises.SURFACE, -0.909, -0.5454); SurfaceRules.ConditionSource clayBand2 = SurfaceRules.noiseCondition2d(Noises.SURFACE, -0.1818, 0.1818); SurfaceRules.ConditionSource clayBand3 = SurfaceRules.noiseCondition2d(Noises.SURFACE, 0.5454, 0.909); SurfaceRules.RuleSource mainRuleCloseToSurface = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue( woodedBadlandsTop, SurfaceRules.sequence( SurfaceRules.ifTrue(clayBand1, COARSE_DIRT), SurfaceRules.ifTrue(clayBand2, COARSE_DIRT), SurfaceRules.ifTrue(clayBand3, COARSE_DIRT), grassOrDirtIfUnderwater ) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.SWAMP), SurfaceRules.ifTrue( swampPuddleLevel, SurfaceRules.ifTrue(SurfaceRules.not(aboveOverworldSeaLevel), SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.SWAMP, 0.0), WATER)) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.MANGROVE_SWAMP), SurfaceRules.ifTrue( mangroveSwampPuddleLevel, SurfaceRules.ifTrue(SurfaceRules.not(aboveOverworldSeaLevel), SurfaceRules.ifTrue(SurfaceRules.noiseCondition2d(Noises.SWAMP, 0.0), WATER)) ) ) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue(badlandsTop, ORANGE_TERRACOTTA), SurfaceRules.ifTrue( badlandsMid, SurfaceRules.sequence( SurfaceRules.ifTrue(clayBand1, TERRACOTTA), SurfaceRules.ifTrue(clayBand2, TERRACOTTA), SurfaceRules.ifTrue(clayBand3, TERRACOTTA), SurfaceRules.bandlands() ) ), SurfaceRules.ifTrue(notUnderwater, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(hole), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(notUnderDeepWater, WHITE_TERRACOTTA), gravelOrStoneIfCeiling ) ), SurfaceRules.ifTrue( badlandsHeightCondition, SurfaceRules.sequence( SurfaceRules.ifTrue(aboveOverworldSeaLevel, SurfaceRules.ifTrue(SurfaceRules.not(badlandsMid), ORANGE_TERRACOTTA)), SurfaceRules.bandlands() ) ), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(notUnderDeepWater, WHITE_TERRACOTTA)) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue( notUnderwater, SurfaceRules.sequence( SurfaceRules.ifTrue( frozenOcean, SurfaceRules.ifTrue(hole, SurfaceRules.sequence(SurfaceRules.ifTrue(aboveWater, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER)) ), biomeSurfaceRule ) ) ), SurfaceRules.ifTrue( notUnderDeepWater, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(frozenOcean, SurfaceRules.ifTrue(hole, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, biomeUnderSurfaceRule), SurfaceRules.ifTrue(biomesWithSandAndSandstone, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(biomesWithSandAndVeryDeepSandstone, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(biomes, Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), sandOrSandstoneIfCeiling), gravelOrStoneIfCeiling ) ) ); Builder builder = ImmutableList.builder(); if (bedrockRoof) { builder.add(SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK)); } if (bedrockFloor) { builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK)); } SurfaceRules.RuleSource ruleAbovePreliminarySurface = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), mainRuleCloseToSurface); builder.add(doPreliminarySurfaceCheck ? ruleAbovePreliminarySurface : mainRuleCloseToSurface); builder.add( SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.SULFUR_CAVES), SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.noiseCondition3d(Noises.SULFUR_CAVE_GRADIENT, -0.4F, -0.1F), CINNABAR), SurfaceRules.ifTrue(SurfaceRules.noiseCondition3d(Noises.SULFUR_CAVE_GRADIENT, 0.0, 0.4F), SULFUR), SurfaceRules.ifTrue(SurfaceRules.noiseCondition3d(Noises.SULFUR_CAVE_GRADIENT, 0.4F), CINNABAR) ) ) ); builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("deepslate", VerticalAnchor.absolute(0), VerticalAnchor.absolute(8)), DEEPSLATE)); return SurfaceRules.sequence((SurfaceRules.RuleSource[])builder.build().toArray(SurfaceRules.RuleSource[]::new)); } public static SurfaceRules.RuleSource nether(final HolderGetter biomes) { SurfaceRules.ConditionSource aboveNetherLavaLevel = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(31), 0); SurfaceRules.ConditionSource aboveNetherLavaSurface = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(32), 0); SurfaceRules.ConditionSource netherBandAroundLavaLevelBottom = SurfaceRules.yStartCheck(VerticalAnchor.absolute(30), 0); SurfaceRules.ConditionSource netherBandAroundLavaLevelTop = SurfaceRules.not(SurfaceRules.yStartCheck(VerticalAnchor.absolute(35), 0)); SurfaceRules.ConditionSource closeToCeiling = SurfaceRules.yBlockCheck(VerticalAnchor.belowTop(5), 0); SurfaceRules.ConditionSource hole = SurfaceRules.hole(); SurfaceRules.ConditionSource soulSandLayer = SurfaceRules.noiseCondition2d(Noises.SOUL_SAND_LAYER, -0.012); SurfaceRules.ConditionSource gravelLayer = SurfaceRules.noiseCondition2d(Noises.GRAVEL_LAYER, -0.012); SurfaceRules.ConditionSource patch = SurfaceRules.noiseCondition2d(Noises.PATCH, -0.012); SurfaceRules.ConditionSource netherrack = SurfaceRules.noiseCondition2d(Noises.NETHERRACK, 0.54); SurfaceRules.ConditionSource netherWart = SurfaceRules.noiseCondition2d(Noises.NETHER_WART, 1.17); SurfaceRules.ConditionSource netherStateSelector = SurfaceRules.noiseCondition2d(Noises.NETHER_STATE_SELECTOR, 0.0); SurfaceRules.RuleSource gravelPatch = SurfaceRules.ifTrue( patch, SurfaceRules.ifTrue(netherBandAroundLavaLevelBottom, SurfaceRules.ifTrue(netherBandAroundLavaLevelTop, GRAVEL)) ); return SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK), SurfaceRules.ifTrue(closeToCeiling, NETHERRACK), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.BASALT_DELTAS), SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(gravelPatch, SurfaceRules.ifTrue(netherStateSelector, BASALT), BLACKSTONE)) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(netherStateSelector, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(gravelPatch, SurfaceRules.ifTrue(netherStateSelector, SOUL_SAND), SOUL_SOIL)) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.not(aboveNetherLavaSurface), SurfaceRules.ifTrue(hole, LAVA)), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.WARPED_FOREST), SurfaceRules.ifTrue( SurfaceRules.not(netherrack), SurfaceRules.ifTrue(aboveNetherLavaLevel, SurfaceRules.sequence(SurfaceRules.ifTrue(netherWart, WARPED_WART_BLOCK), WARPED_NYLIUM)) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue( SurfaceRules.not(netherrack), SurfaceRules.ifTrue(aboveNetherLavaLevel, SurfaceRules.sequence(SurfaceRules.ifTrue(netherWart, NETHER_WART_BLOCK), CRIMSON_NYLIUM)) ) ) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(biomes, Biomes.NETHER_WASTES), SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue( soulSandLayer, SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.not(hole), SurfaceRules.ifTrue(netherBandAroundLavaLevelBottom, SurfaceRules.ifTrue(netherBandAroundLavaLevelTop, SOUL_SAND)) ), NETHERRACK ) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue( aboveNetherLavaLevel, SurfaceRules.ifTrue( netherBandAroundLavaLevelTop, SurfaceRules.ifTrue( gravelLayer, SurfaceRules.sequence(SurfaceRules.ifTrue(aboveNetherLavaSurface, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(hole), GRAVEL)) ) ) ) ) ) ), NETHERRACK ); } public static SurfaceRules.RuleSource end() { return ENDSTONE; } public static SurfaceRules.RuleSource air() { return AIR; } private static SurfaceRules.ConditionSource surfaceNoiseAbove(final double threshold) { return SurfaceRules.noiseCondition2d(Noises.SURFACE, threshold / 8.25, Double.MAX_VALUE); } }