package net.minecraft.data.worldgen; import com.google.common.collect.ImmutableList; import com.mojang.datafixers.util.Pair; import net.minecraft.core.Holder; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.world.level.levelgen.structure.pools.StructurePoolElement; import net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureProcessorList; public class BastionTreasureRoomPools { public static void bootstrap(final BootstrapContext context) { HolderGetter processorLists = context.lookup(Registries.PROCESSOR_LIST); Holder treasureRooms = processorLists.getOrThrow(ProcessorLists.TREASURE_ROOMS); Holder highWall = processorLists.getOrThrow(ProcessorLists.HIGH_WALL); Holder bottomRampart = processorLists.getOrThrow(ProcessorLists.BOTTOM_RAMPART); Holder highRampart = processorLists.getOrThrow(ProcessorLists.HIGH_RAMPART); Holder roof = processorLists.getOrThrow(ProcessorLists.ROOF); HolderGetter pools = context.lookup(Registries.TEMPLATE_POOL); Holder empty = pools.getOrThrow(Pools.EMPTY); Pools.register( context, "bastion/treasure/bases", new StructureTemplatePool( empty, ImmutableList.of(Pair.of(StructurePoolElement.single("bastion/treasure/bases/lava_basin", treasureRooms), 1)), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/stairs", new StructureTemplatePool( empty, ImmutableList.of(Pair.of(StructurePoolElement.single("bastion/treasure/stairs/lower_stairs", treasureRooms), 1)), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/bases/centers", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/bases/centers/center_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/bases/centers/center_1", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/bases/centers/center_2", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/bases/centers/center_3", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/brains", new StructureTemplatePool( empty, ImmutableList.of(Pair.of(StructurePoolElement.single("bastion/treasure/brains/center_brain", treasureRooms), 1)), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/walls", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/walls/lava_wall", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/entrance_wall", highWall), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/walls/outer", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/walls/outer/top_corner", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/outer/mid_corner", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/outer/bottom_corner", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/outer/outer_wall", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/outer/medium_outer_wall", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/outer/tall_outer_wall", highWall), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/walls/bottom", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/walls/bottom/wall_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/bottom/wall_1", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/bottom/wall_2", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/bottom/wall_3", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/walls/mid", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/walls/mid/wall_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/mid/wall_1", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/mid/wall_2", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/walls/top", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/walls/top/main_entrance", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/top/wall_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/walls/top/wall_1", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/connectors", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/connectors/center_to_wall_middle", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/connectors/center_to_wall_top", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/connectors/center_to_wall_top_entrance", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/entrances", new StructureTemplatePool( empty, ImmutableList.of(Pair.of(StructurePoolElement.single("bastion/treasure/entrances/entrance_0", treasureRooms), 1)), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/ramparts", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/ramparts/mid_wall_main", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/ramparts/mid_wall_side", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/ramparts/bottom_wall_0", bottomRampart), 1), Pair.of(StructurePoolElement.single("bastion/treasure/ramparts/top_wall", highRampart), 1), Pair.of(StructurePoolElement.single("bastion/treasure/ramparts/lava_basin_side", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/ramparts/lava_basin_main", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/corners/bottom", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/corners/bottom/corner_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/corners/bottom/corner_1", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/corners/edges", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/corners/edges/bottom", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/corners/edges/middle", highWall), 1), Pair.of(StructurePoolElement.single("bastion/treasure/corners/edges/top", highWall), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/corners/middle", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/corners/middle/corner_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/corners/middle/corner_1", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/corners/top", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/corners/top/corner_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/corners/top/corner_1", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/extensions/large_pool", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/extensions/empty", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/empty", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/fire_room", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/large_bridge_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/large_bridge_1", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/large_bridge_2", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/large_bridge_3", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/roofed_bridge", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/empty", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/extensions/small_pool", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/extensions/empty", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/fire_room", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/empty", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/small_bridge_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/small_bridge_1", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/small_bridge_2", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/small_bridge_3", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/extensions/houses", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/extensions/house_0", treasureRooms), 1), Pair.of(StructurePoolElement.single("bastion/treasure/extensions/house_1", treasureRooms), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "bastion/treasure/roofs", new StructureTemplatePool( empty, ImmutableList.of( Pair.of(StructurePoolElement.single("bastion/treasure/roofs/wall_roof", roof), 1), Pair.of(StructurePoolElement.single("bastion/treasure/roofs/corner_roof", roof), 1), Pair.of(StructurePoolElement.single("bastion/treasure/roofs/center_roof", roof), 1) ), StructureTemplatePool.Projection.RIGID ) ); } }