package net.minecraft.data.advancements.packs; import java.util.function.Consumer; import net.minecraft.advancements.Advancement; import net.minecraft.advancements.AdvancementHolder; import net.minecraft.advancements.AdvancementRequirements; import net.minecraft.advancements.AdvancementType; import net.minecraft.advancements.predicates.DamagePredicate; import net.minecraft.advancements.predicates.DamageSourcePredicate; import net.minecraft.advancements.predicates.ItemPredicate; import net.minecraft.advancements.predicates.LocationPredicate; import net.minecraft.advancements.predicates.TagPredicate; import net.minecraft.advancements.triggers.ChangeDimensionTrigger; import net.minecraft.advancements.triggers.CuredZombieVillagerTrigger; import net.minecraft.advancements.triggers.EnchantedItemTrigger; import net.minecraft.advancements.triggers.EntityHurtPlayerTrigger; import net.minecraft.advancements.triggers.InventoryChangeTrigger; import net.minecraft.advancements.triggers.PlayerTrigger; import net.minecraft.core.HolderGetter; import net.minecraft.core.HolderLookup; import net.minecraft.core.registries.Registries; import net.minecraft.data.advancements.AdvancementSubProvider; import net.minecraft.network.chat.Component; import net.minecraft.resources.Identifier; import net.minecraft.tags.DamageTypeTags; import net.minecraft.tags.ItemTags; import net.minecraft.world.item.Item; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.levelgen.structure.BuiltinStructures; public class VanillaStoryAdvancements implements AdvancementSubProvider { @Override public void generate(final HolderLookup.Provider registries, final Consumer output) { HolderGetter items = registries.lookupOrThrow(Registries.ITEM); AdvancementHolder root = Advancement.Builder.advancement() .display( Blocks.GRASS_BLOCK, Component.translatable("advancements.story.root.title"), Component.translatable("advancements.story.root.description"), Identifier.withDefaultNamespace("gui/advancements/backgrounds/stone"), AdvancementType.TASK, false, false, false ) .addCriterion("crafting_table", InventoryChangeTrigger.TriggerInstance.hasItems(Blocks.CRAFTING_TABLE)) .save(output, "story/root"); AdvancementHolder mineStone = Advancement.Builder.advancement() .parent(root) .display( Items.WOODEN_PICKAXE, Component.translatable("advancements.story.mine_stone.title"), Component.translatable("advancements.story.mine_stone.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("get_stone", InventoryChangeTrigger.TriggerInstance.hasItems(ItemPredicate.Builder.item().of(items, ItemTags.STONE_TOOL_MATERIALS))) .save(output, "story/mine_stone"); AdvancementHolder upgradeTools = Advancement.Builder.advancement() .parent(mineStone) .display( Items.STONE_PICKAXE, Component.translatable("advancements.story.upgrade_tools.title"), Component.translatable("advancements.story.upgrade_tools.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("stone_pickaxe", InventoryChangeTrigger.TriggerInstance.hasItems(Items.STONE_PICKAXE)) .save(output, "story/upgrade_tools"); AdvancementHolder smeltIron = Advancement.Builder.advancement() .parent(upgradeTools) .display( Items.IRON_INGOT, Component.translatable("advancements.story.smelt_iron.title"), Component.translatable("advancements.story.smelt_iron.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("iron", InventoryChangeTrigger.TriggerInstance.hasItems(Items.IRON_INGOT)) .save(output, "story/smelt_iron"); AdvancementHolder ironTools = Advancement.Builder.advancement() .parent(smeltIron) .display( Items.IRON_PICKAXE, Component.translatable("advancements.story.iron_tools.title"), Component.translatable("advancements.story.iron_tools.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("iron_pickaxe", InventoryChangeTrigger.TriggerInstance.hasItems(Items.IRON_PICKAXE)) .save(output, "story/iron_tools"); AdvancementHolder mineDiamond = Advancement.Builder.advancement() .parent(ironTools) .display( Items.DIAMOND, Component.translatable("advancements.story.mine_diamond.title"), Component.translatable("advancements.story.mine_diamond.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("diamond", InventoryChangeTrigger.TriggerInstance.hasItems(Items.DIAMOND)) .save(output, "story/mine_diamond"); AdvancementHolder lavaBucket = Advancement.Builder.advancement() .parent(smeltIron) .display( Items.LAVA_BUCKET, Component.translatable("advancements.story.lava_bucket.title"), Component.translatable("advancements.story.lava_bucket.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("lava_bucket", InventoryChangeTrigger.TriggerInstance.hasItems(Items.LAVA_BUCKET)) .save(output, "story/lava_bucket"); AdvancementHolder obtainArmor = Advancement.Builder.advancement() .parent(smeltIron) .display( Items.IRON_CHESTPLATE, Component.translatable("advancements.story.obtain_armor.title"), Component.translatable("advancements.story.obtain_armor.description"), null, AdvancementType.TASK, true, true, false ) .requirements(AdvancementRequirements.Strategy.OR) .addCriterion("iron_helmet", InventoryChangeTrigger.TriggerInstance.hasItems(Items.IRON_HELMET)) .addCriterion("iron_chestplate", InventoryChangeTrigger.TriggerInstance.hasItems(Items.IRON_CHESTPLATE)) .addCriterion("iron_leggings", InventoryChangeTrigger.TriggerInstance.hasItems(Items.IRON_LEGGINGS)) .addCriterion("iron_boots", InventoryChangeTrigger.TriggerInstance.hasItems(Items.IRON_BOOTS)) .save(output, "story/obtain_armor"); Advancement.Builder.advancement() .parent(mineDiamond) .display( Items.ENCHANTED_BOOK, Component.translatable("advancements.story.enchant_item.title"), Component.translatable("advancements.story.enchant_item.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("enchanted_item", EnchantedItemTrigger.TriggerInstance.enchantedItem()) .save(output, "story/enchant_item"); AdvancementHolder formObsidian = Advancement.Builder.advancement() .parent(lavaBucket) .display( Blocks.OBSIDIAN, Component.translatable("advancements.story.form_obsidian.title"), Component.translatable("advancements.story.form_obsidian.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("obsidian", InventoryChangeTrigger.TriggerInstance.hasItems(Blocks.OBSIDIAN)) .save(output, "story/form_obsidian"); Advancement.Builder.advancement() .parent(obtainArmor) .display( Items.SHIELD, Component.translatable("advancements.story.deflect_arrow.title"), Component.translatable("advancements.story.deflect_arrow.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion( "deflected_projectile", EntityHurtPlayerTrigger.TriggerInstance.entityHurtPlayer( DamagePredicate.Builder.damageInstance().type(DamageSourcePredicate.Builder.damageType().tag(TagPredicate.is(DamageTypeTags.IS_PROJECTILE))).blocked(true) ) ) .save(output, "story/deflect_arrow"); Advancement.Builder.advancement() .parent(mineDiamond) .display( Items.DIAMOND_CHESTPLATE, Component.translatable("advancements.story.shiny_gear.title"), Component.translatable("advancements.story.shiny_gear.description"), null, AdvancementType.TASK, true, true, false ) .requirements(AdvancementRequirements.Strategy.OR) .addCriterion("diamond_helmet", InventoryChangeTrigger.TriggerInstance.hasItems(Items.DIAMOND_HELMET)) .addCriterion("diamond_chestplate", InventoryChangeTrigger.TriggerInstance.hasItems(Items.DIAMOND_CHESTPLATE)) .addCriterion("diamond_leggings", InventoryChangeTrigger.TriggerInstance.hasItems(Items.DIAMOND_LEGGINGS)) .addCriterion("diamond_boots", InventoryChangeTrigger.TriggerInstance.hasItems(Items.DIAMOND_BOOTS)) .save(output, "story/shiny_gear"); AdvancementHolder enterTheNether = Advancement.Builder.advancement() .parent(formObsidian) .display( Items.FLINT_AND_STEEL, Component.translatable("advancements.story.enter_the_nether.title"), Component.translatable("advancements.story.enter_the_nether.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("entered_nether", ChangeDimensionTrigger.TriggerInstance.changedDimensionTo(Level.NETHER)) .save(output, "story/enter_the_nether"); Advancement.Builder.advancement() .parent(enterTheNether) .display( Items.GOLDEN_APPLE, Component.translatable("advancements.story.cure_zombie_villager.title"), Component.translatable("advancements.story.cure_zombie_villager.description"), null, AdvancementType.GOAL, true, true, false ) .addCriterion("cured_zombie", CuredZombieVillagerTrigger.TriggerInstance.curedZombieVillager()) .save(output, "story/cure_zombie_villager"); AdvancementHolder followEnderEye = Advancement.Builder.advancement() .parent(enterTheNether) .display( Items.ENDER_EYE, Component.translatable("advancements.story.follow_ender_eye.title"), Component.translatable("advancements.story.follow_ender_eye.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion( "in_stronghold", PlayerTrigger.TriggerInstance.located( LocationPredicate.Builder.inStructure(registries.lookupOrThrow(Registries.STRUCTURE).getOrThrow(BuiltinStructures.STRONGHOLD)) ) ) .save(output, "story/follow_ender_eye"); Advancement.Builder.advancement() .parent(followEnderEye) .display( Blocks.END_STONE, Component.translatable("advancements.story.enter_the_end.title"), Component.translatable("advancements.story.enter_the_end.description"), null, AdvancementType.TASK, true, true, false ) .addCriterion("entered_end", ChangeDimensionTrigger.TriggerInstance.changedDimensionTo(Level.END)) .save(output, "story/enter_the_end"); } }