package net.minecraft.advancements.triggers; import com.mojang.serialization.Codec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Optional; import net.minecraft.advancements.predicates.ContextAwarePredicate; import net.minecraft.advancements.predicates.DamagePredicate; import net.minecraft.advancements.predicates.entity.EntityPredicate; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.damagesource.DamageSource; public class EntityHurtPlayerTrigger extends SimpleCriterionTrigger { @Override public Codec codec() { return EntityHurtPlayerTrigger.TriggerInstance.CODEC; } public void trigger(final ServerPlayer player, final DamageSource source, final float originalDamage, final float actualDamage, final boolean blocked) { this.trigger(player, t -> t.matches(player, source, originalDamage, actualDamage, blocked)); } public record TriggerInstance(Optional player, Optional damage) implements SimpleCriterionTrigger.SimpleInstance { public static final Codec CODEC = RecordCodecBuilder.create( i -> i.group( EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(EntityHurtPlayerTrigger.TriggerInstance::player), DamagePredicate.CODEC.optionalFieldOf("damage").forGetter(EntityHurtPlayerTrigger.TriggerInstance::damage) ) .apply(i, EntityHurtPlayerTrigger.TriggerInstance::new) ); public static Criterion entityHurtPlayer() { return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.empty())); } public static Criterion entityHurtPlayer(final DamagePredicate damage) { return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.of(damage))); } public static Criterion entityHurtPlayer(final DamagePredicate.Builder damage) { return CriteriaTriggers.ENTITY_HURT_PLAYER.createCriterion(new EntityHurtPlayerTrigger.TriggerInstance(Optional.empty(), Optional.of(damage.build()))); } public boolean matches(final ServerPlayer player, final DamageSource source, final float originalDamage, final float actualDamage, final boolean blocked) { return !this.damage.isPresent() || ((DamagePredicate)this.damage.get()).matches(player, source, originalDamage, actualDamage, blocked); } } }