package net.minecraft.client.renderer.state.level; import net.fabricmc.fabric.api.client.rendering.v1.FabricRenderState; public class CameraEntityRenderState implements FabricRenderState { public float hurtTime; public int hurtDuration; public float deathTime; public boolean isSleeping; public boolean isLiving; public boolean isPlayer; public boolean isDeadOrDying; public boolean doesMobEffectBlockSky; public float hurtDir; public float backwardsInterpolatedWalkDistance; public float bob; }