package net.minecraft.client.renderer.entity.state; import net.minecraft.world.entity.AnimationState; import net.minecraft.world.entity.animal.rabbit.Rabbit.Variant; public class RabbitRenderState extends LivingEntityRenderState { public float jumpCompletion; public boolean isToast; public Variant variant = Variant.DEFAULT; public final AnimationState hopAnimationState = new AnimationState(); public final AnimationState idleHeadTiltAnimationState = new AnimationState(); }