package net.minecraft.client.renderer.entity.state; import net.minecraft.client.model.animal.parrot.ParrotModel; import net.minecraft.world.entity.animal.parrot.Parrot.Variant; public class ParrotRenderState extends LivingEntityRenderState { public Variant variant = Variant.RED_BLUE; public float flapAngle; public ParrotModel.Pose pose = ParrotModel.Pose.FLYING; }