package net.minecraft.client.renderer.entity.state; import net.minecraft.client.renderer.block.BlockModelRenderState; import net.minecraft.world.entity.Crackiness.Level; public class IronGolemRenderState extends LivingEntityRenderState { public float attackTicksRemaining; public int offerFlowerTick; public final BlockModelRenderState flowerBlock = new BlockModelRenderState(); public Level crackiness = Level.NONE; }