package net.minecraft.client.renderer.entity.state; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.monster.illager.AbstractIllager.IllagerArmPose; public class IllagerRenderState extends UndeadRenderState { public boolean isRiding; public boolean isAggressive; public HumanoidArm mainArm = HumanoidArm.RIGHT; public IllagerArmPose armPose = IllagerArmPose.NEUTRAL; public int maxCrossbowChargeDuration; public float ticksUsingItem; public float attackAnim; }