package net.minecraft.client.renderer.entity.state; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; public class GuardianRenderState extends LivingEntityRenderState { public float spikesAnimation; public float tailAnimation; public Vec3 eyePosition = Vec3.ZERO; @Nullable public Vec3 lookDirection; @Nullable public Vec3 lookAtPosition; @Nullable public Vec3 attackTargetPosition; public float attackTime; public float attackScale; }