package net.minecraft.client.renderer.entity.state; import net.minecraft.world.entity.animal.fox.Fox.Variant; public class FoxRenderState extends HoldingEntityRenderState { public float headRollAngle; public float crouchAmount; public boolean isCrouching; public boolean isSleeping; public boolean isSitting; public boolean isFaceplanted; public boolean isPouncing; public Variant variant = Variant.DEFAULT; }