package net.minecraft.client.renderer.entity.state; import net.minecraft.world.entity.AnimationState; import net.minecraft.world.entity.animal.axolotl.Axolotl.Variant; public class AxolotlRenderState extends LivingEntityRenderState { public Variant variant = Variant.DEFAULT; public float playingDeadFactor; public float movingFactor; public float inWaterFactor = 1.0F; public float onGroundFactor; public final AnimationState swimAnimation = new AnimationState(); public final AnimationState walkAnimationState = new AnimationState(); public final AnimationState walkUnderWaterAnimationState = new AnimationState(); public final AnimationState idleUnderWaterAnimationState = new AnimationState(); public final AnimationState idleUnderWaterOnGroundAnimationState = new AnimationState(); public final AnimationState idleOnGroundAnimationState = new AnimationState(); public final AnimationState playDeadAnimationState = new AnimationState(); }