package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.ArmedModel; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.HeadedModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.AvatarRenderState; import net.minecraft.client.renderer.item.ItemStackRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.util.Mth; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.item.ItemStack; public class PlayerItemInHandLayer & ArmedModel & HeadedModel> extends ItemInHandLayer { private static final float X_ROT_MIN = (float) (-Math.PI / 6); private static final float X_ROT_MAX = (float) (Math.PI / 2); public PlayerItemInHandLayer(final RenderLayerParent renderer) { super(renderer); } protected void submitArmWithItem( final S state, final ItemStackRenderState item, final ItemStack itemStack, final HumanoidArm arm, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final int lightCoords ) { if (!item.isEmpty()) { InteractionHand currentHand = arm == state.mainArm ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND; if (state.isUsingItem && state.useItemHand == currentHand && state.attackTime < 1.0E-5F && !state.heldOnHead.isEmpty()) { this.renderItemHeldToEye(state, arm, poseStack, submitNodeCollector, lightCoords); } else { super.submitArmWithItem(state, item, itemStack, arm, poseStack, submitNodeCollector, lightCoords); } } } private void renderItemHeldToEye( final S state, final HumanoidArm arm, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final int lightCoords ) { poseStack.pushPose(); this.getParentModel().root().translateAndRotate(poseStack); ModelPart head = this.getParentModel().getHead(); float previousXRot = head.xRot; head.xRot = Mth.clamp(head.xRot, (float) (-Math.PI / 6), (float) (Math.PI / 2)); head.translateAndRotate(poseStack); head.xRot = previousXRot; CustomHeadLayer.translateToHead(poseStack, CustomHeadLayer.Transforms.DEFAULT); boolean isLeftHand = arm == HumanoidArm.LEFT; poseStack.translate((isLeftHand ? -2.5F : 2.5F) / 16.0F, -0.0625F, 0.0F); state.heldOnHead.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor); poseStack.popPose(); } }