package net.minecraft.client.renderer.entity; import com.google.common.collect.Maps; import com.mojang.blaze3d.vertex.PoseStack; import java.util.Map; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.animal.nautilus.NautilusArmorModel; import net.minecraft.client.model.animal.nautilus.NautilusModel; import net.minecraft.client.model.animal.nautilus.NautilusSaddleModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.monster.nautilus.ZombieNautilusCoralModel; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer; import net.minecraft.client.renderer.entity.state.NautilusRenderState; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.MissingTextureAtlasSprite; import net.minecraft.client.resources.model.EquipmentClientInfo; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.animal.nautilus.ZombieNautilus; import net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant; import net.minecraft.world.entity.animal.nautilus.ZombieNautilusVariant.ModelType; public class ZombieNautilusRenderer extends MobRenderer { private final Map models; public ZombieNautilusRenderer(final EntityRendererProvider.Context context) { super(context, new NautilusModel(context.bakeLayer(ModelLayers.ZOMBIE_NAUTILUS)), 0.7F); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.NAUTILUS_BODY, state -> state.bodyArmorItem, new NautilusArmorModel(context.bakeLayer(ModelLayers.NAUTILUS_ARMOR)), null ) ); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.NAUTILUS_SADDLE, state -> state.saddle, new NautilusSaddleModel(context.bakeLayer(ModelLayers.NAUTILUS_SADDLE)), null ) ); this.models = bakeModels(context); } private static Map bakeModels(final EntityRendererProvider.Context context) { return Maps.newEnumMap( Map.of( ModelType.NORMAL, new NautilusModel(context.bakeLayer(ModelLayers.ZOMBIE_NAUTILUS)), ModelType.WARM, new ZombieNautilusCoralModel(context.bakeLayer(ModelLayers.ZOMBIE_NAUTILUS_CORAL)) ) ); } public void submit(final NautilusRenderState state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera) { if (state.variant != null) { this.model = (EntityModel)this.models.get(state.variant.modelAndTexture().model()); super.submit(state, poseStack, submitNodeCollector, camera); } } public Identifier getTextureLocation(final NautilusRenderState state) { return state.variant == null ? MissingTextureAtlasSprite.getLocation() : state.variant.modelAndTexture().asset().texturePath(); } public NautilusRenderState createRenderState() { return new NautilusRenderState(); } public void extractRenderState(final ZombieNautilus entity, final NautilusRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy(); state.bodyArmorItem = entity.getBodyArmorItem().copy(); state.variant = (ZombieNautilusVariant)entity.getVariant().value(); } }