package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.model.object.skull.SkullModel; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.state.WitherSkullRenderState; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.core.BlockPos; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.projectile.hurtingprojectile.WitherSkull; public class WitherSkullRenderer extends EntityRenderer { private static final Identifier WITHER_INVULNERABLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/wither/wither_invulnerable.png"); private static final Identifier WITHER_LOCATION = Identifier.withDefaultNamespace("textures/entity/wither/wither.png"); private final SkullModel model; public WitherSkullRenderer(final EntityRendererProvider.Context context) { super(context); this.model = new SkullModel(context.bakeLayer(ModelLayers.WITHER_SKULL)); } public static LayerDefinition createSkullLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 35).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO); return LayerDefinition.create(mesh, 64, 64); } protected int getBlockLightLevel(final WitherSkull entity, final BlockPos blockPos) { return 15; } public void submit( final WitherSkullRenderState state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera ) { poseStack.pushPose(); poseStack.scale(-1.0F, -1.0F, 1.0F); submitNodeCollector.submitModel( this.model, state.modelState, poseStack, this.getTextureLocation(state), state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null ); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } private Identifier getTextureLocation(final WitherSkullRenderState state) { return state.isDangerous ? WITHER_INVULNERABLE_LOCATION : WITHER_LOCATION; } public WitherSkullRenderState createRenderState() { return new WitherSkullRenderState(); } public void extractRenderState(final WitherSkull entity, final WitherSkullRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isDangerous = entity.isDangerous(); state.modelState.animationPos = 0.0F; state.modelState.yRot = entity.getYRot(partialTicks); state.modelState.xRot = entity.getXRot(partialTicks); } }