package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.object.projectile.WindChargeModel; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.state.EntityRenderState; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.projectile.hurtingprojectile.windcharge.AbstractWindCharge; public class WindChargeRenderer extends EntityRenderer { private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/projectiles/wind_charge.png"); private final WindChargeModel model; public WindChargeRenderer(final EntityRendererProvider.Context context) { super(context); this.model = new WindChargeModel(context.bakeLayer(ModelLayers.WIND_CHARGE)); } @Override public void submit(final EntityRenderState state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera) { submitNodeCollector.submitModel( this.model, state, poseStack, RenderTypes.breezeWind(TEXTURE_LOCATION, this.xOffset(state.ageInTicks) % 1.0F, 0.0F), state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null ); super.submit(state, poseStack, submitNodeCollector, camera); } protected float xOffset(final float t) { return t * 0.03F; } @Override public EntityRenderState createRenderState() { return new EntityRenderState(); } }