package net.minecraft.client.renderer.entity; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.monster.strider.AdultStriderModel; import net.minecraft.client.model.monster.strider.BabyStriderModel; import net.minecraft.client.model.monster.strider.StriderModel; import net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer; import net.minecraft.client.renderer.entity.state.StriderRenderState; import net.minecraft.client.resources.model.EquipmentClientInfo; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.monster.Strider; public class StriderRenderer extends AgeableMobRenderer { private static final Identifier STRIDER_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider.png"); private static final Identifier STRIDER_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_baby.png"); private static final Identifier COLD_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_cold.png"); private static final Identifier COLD_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_cold_baby.png"); private static final float SHADOW_RADIUS = 0.5F; public StriderRenderer(final EntityRendererProvider.Context context) { super(context, new AdultStriderModel(context.bakeLayer(ModelLayers.STRIDER)), new BabyStriderModel(context.bakeLayer(ModelLayers.STRIDER_BABY)), 0.5F); this.addLayer( new SimpleEquipmentLayer<>( this, context.getEquipmentRenderer(), EquipmentClientInfo.LayerType.STRIDER_SADDLE, state -> state.saddle, new AdultStriderModel(context.bakeLayer(ModelLayers.STRIDER_SADDLE)), null ) ); } public Identifier getTextureLocation(final StriderRenderState state) { if (state.isSuffocating) { return state.isBaby ? COLD_BABY_LOCATION : COLD_LOCATION; } else { return state.isBaby ? STRIDER_BABY_LOCATION : STRIDER_LOCATION; } } protected float getShadowRadius(final StriderRenderState state) { float radius = super.getShadowRadius(state); return state.isBaby ? radius * 0.5F : radius; } public StriderRenderState createRenderState() { return new StriderRenderState(); } public void extractRenderState(final Strider entity, final StriderRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy(); state.isSuffocating = entity.isSuffocating(); state.isRidden = entity.isVehicle(); } protected boolean isShaking(final StriderRenderState state) { return super.isShaking(state) || state.isSuffocating; } }