package net.minecraft.client.renderer.entity; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.monster.skeleton.Skeleton; public class SkeletonRenderer extends AbstractSkeletonRenderer { private static final Identifier SKELETON_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/skeleton.png"); public SkeletonRenderer(final EntityRendererProvider.Context context) { super(context, ModelLayers.SKELETON, ModelLayers.SKELETON_ARMOR); } public Identifier getTextureLocation(final SkeletonRenderState state) { return SKELETON_LOCATION; } public SkeletonRenderState createRenderState() { return new SkeletonRenderState(); } }