package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.state.FireworkRocketRenderState; import net.minecraft.client.renderer.item.ItemModelResolver; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.world.entity.projectile.FireworkRocketEntity; import net.minecraft.world.item.ItemDisplayContext; public class FireworkEntityRenderer extends EntityRenderer { private final ItemModelResolver itemModelResolver; public FireworkEntityRenderer(final EntityRendererProvider.Context context) { super(context); this.itemModelResolver = context.getItemModelResolver(); } public void submit( final FireworkRocketRenderState state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera ) { poseStack.pushPose(); poseStack.mulPose(camera.orientation); if (state.isShotAtAngle) { poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F)); poseStack.mulPose(Axis.XP.rotationDegrees(90.0F)); } state.item.submit(poseStack, submitNodeCollector, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } public FireworkRocketRenderState createRenderState() { return new FireworkRocketRenderState(); } public void extractRenderState(final FireworkRocketEntity entity, final FireworkRocketRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isShotAtAngle = entity.isShotAtAngle(); this.itemModelResolver.updateForNonLiving(state.item, entity.getItem(), ItemDisplayContext.GROUND, entity); } }