package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.math.Axis; import net.minecraft.client.model.effects.EvokerFangsModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.SubmitNodeCollector; import net.minecraft.client.renderer.entity.state.EvokerFangsRenderState; import net.minecraft.client.renderer.state.level.CameraRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.projectile.EvokerFangs; public class EvokerFangsRenderer extends EntityRenderer { private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/evoker_fangs.png"); private final EvokerFangsModel model; public EvokerFangsRenderer(final EntityRendererProvider.Context context) { super(context); this.model = new EvokerFangsModel(context.bakeLayer(ModelLayers.EVOKER_FANGS)); } public void submit( final EvokerFangsRenderState state, final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final CameraRenderState camera ) { float biteProgress = state.biteProgress; if (biteProgress != 0.0F) { poseStack.pushPose(); poseStack.mulPose(Axis.YP.rotationDegrees(90.0F - state.yRot)); poseStack.scale(-1.0F, -1.0F, 1.0F); poseStack.translate(0.0F, -1.501F, 0.0F); submitNodeCollector.submitModel(this.model, state, poseStack, TEXTURE_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null); poseStack.popPose(); super.submit(state, poseStack, submitNodeCollector, camera); } } public EvokerFangsRenderState createRenderState() { return new EvokerFangsRenderState(); } public void extractRenderState(final EvokerFangs entity, final EvokerFangsRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.yRot = entity.getYRot(); state.biteProgress = entity.getAnimationProgress(partialTicks); } }