package net.minecraft.client.renderer.entity; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.monster.skeleton.BoggedModel; import net.minecraft.client.renderer.entity.layers.SkeletonClothingLayer; import net.minecraft.client.renderer.entity.state.BoggedRenderState; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.monster.skeleton.Bogged; public class BoggedRenderer extends AbstractSkeletonRenderer { private static final Identifier BOGGED_SKELETON_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/bogged.png"); private static final Identifier BOGGED_OUTER_LAYER_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/bogged_overlay.png"); public BoggedRenderer(final EntityRendererProvider.Context context) { super(context, ModelLayers.BOGGED_ARMOR, new BoggedModel(context.bakeLayer(ModelLayers.BOGGED))); this.addLayer(new SkeletonClothingLayer<>(this, context.getModelSet(), ModelLayers.BOGGED_OUTER_LAYER, BOGGED_OUTER_LAYER_LOCATION)); } public Identifier getTextureLocation(final BoggedRenderState state) { return BOGGED_SKELETON_LOCATION; } public BoggedRenderState createRenderState() { return new BoggedRenderState(); } public void extractRenderState(final Bogged entity, final BoggedRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.isSheared = entity.isSheared(); } }