package net.minecraft.client.renderer.entity; import net.minecraft.client.model.animal.allay.AllayModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.entity.layers.ItemInHandLayer; import net.minecraft.client.renderer.entity.state.AllayRenderState; import net.minecraft.client.renderer.entity.state.ArmedEntityRenderState; import net.minecraft.core.BlockPos; import net.minecraft.resources.Identifier; import net.minecraft.world.entity.animal.allay.Allay; public class AllayRenderer extends MobRenderer { private static final Identifier ALLAY_TEXTURE = Identifier.withDefaultNamespace("textures/entity/allay/allay.png"); public AllayRenderer(final EntityRendererProvider.Context context) { super(context, new AllayModel(context.bakeLayer(ModelLayers.ALLAY)), 0.4F); this.addLayer(new ItemInHandLayer<>(this)); } public Identifier getTextureLocation(final AllayRenderState state) { return ALLAY_TEXTURE; } public AllayRenderState createRenderState() { return new AllayRenderState(); } public void extractRenderState(final Allay entity, final AllayRenderState state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); ArmedEntityRenderState.extractArmedEntityRenderState(entity, state, this.itemModelResolver, partialTicks); state.isDancing = entity.isDancing(); state.isSpinning = entity.isSpinning(); state.spinningProgress = entity.getSpinningProgress(partialTicks); state.holdingAnimationProgress = entity.getHoldingItemAnimationProgress(partialTicks); } protected int getBlockLightLevel(final Allay entity, final BlockPos blockPos) { return 15; } }