package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.entity.state.SlimeRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.monster.cubemob.AbstractCubeMob; public abstract class AbstractCubeMobRenderer> extends MobRenderer { public AbstractCubeMobRenderer(final EntityRendererProvider.Context context, final M model) { super(context, model, 0.25F); } protected float getShadowRadius(final SlimeRenderState state) { return state.size * 0.25F; } protected void scale(final S state, final PoseStack poseStack) { super.scale(state, poseStack); this.applySizeAndSquish(state, poseStack); } protected void downscaleSlightly(final PoseStack poseStack) { float s = 0.999F; poseStack.scale(0.999F, 0.999F, 0.999F); poseStack.translate(0.0F, 0.001F, 0.0F); } private void applySizeAndSquish(final SlimeRenderState state, final PoseStack poseStack) { float size = state.size; float ss = state.squish / (size * 0.5F + 1.0F); float w = 1.0F / (ss + 1.0F); poseStack.scale(w * size, 1.0F / w * size, w * size); } public void extractRenderState(final T entity, final S state, final float partialTicks) { super.extractRenderState(entity, state, partialTicks); state.squish = Mth.lerp(partialTicks, entity.oSquish, entity.squish); state.size = entity.getSize(); } }