package net.minecraft.client.renderer.blockentity.state; import com.mojang.math.Transformation; import net.minecraft.client.renderer.rendertype.RenderType; import net.minecraft.world.level.block.SkullBlock.Type; import net.minecraft.world.level.block.SkullBlock.Types; public class SkullBlockRenderState extends BlockEntityRenderState { public float animationProgress; public Transformation transformation = Transformation.IDENTITY; public Type skullType = Types.ZOMBIE; public RenderType renderType; }