package net.minecraft.client.renderer.blockentity.state; import net.minecraft.core.Direction; import net.minecraft.world.level.block.state.properties.ChestType; public class ChestRenderState extends BlockEntityRenderState { public ChestType type = ChestType.SINGLE; public float open; public Direction facing = Direction.SOUTH; public ChestRenderState.ChestMaterialType material = ChestRenderState.ChestMaterialType.REGULAR; public static enum ChestMaterialType { ENDER_CHEST, CHRISTMAS, TRAPPED, COPPER_UNAFFECTED, COPPER_EXPOSED, COPPER_WEATHERED, COPPER_OXIDIZED, REGULAR; } }