package net.minecraft.client.renderer; import java.util.HashMap; import java.util.Map; import java.util.function.Supplier; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.resources.sounds.SimpleSoundInstance; import net.minecraft.client.resources.sounds.SoundInstance; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Holder; import net.minecraft.core.Direction.Axis; import net.minecraft.core.particles.ItemParticleOption; import net.minecraft.core.particles.ParticleType; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.core.particles.PowerParticleOption; import net.minecraft.core.particles.SculkChargeParticleOptions; import net.minecraft.core.particles.ShriekParticleOption; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.core.particles.SpellParticleOption; import net.minecraft.core.registries.Registries; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.util.ParticleUtils; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.IntProvider; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.BoneMealItem; import net.minecraft.world.item.Items; import net.minecraft.world.item.JukeboxSong; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.BrushableBlock; import net.minecraft.world.level.block.ComposterBlock; import net.minecraft.world.level.block.MultifaceBlock; import net.minecraft.world.level.block.PointedDripstoneBlock; import net.minecraft.world.level.block.SculkShriekerBlock; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.entity.trialspawner.TrialSpawner; import net.minecraft.world.level.block.entity.trialspawner.TrialSpawner.FlameParticle; import net.minecraft.world.level.block.entity.vault.VaultBlockEntity; import net.minecraft.world.level.block.entity.vault.VaultBlockEntity.Client; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; public class LevelEventHandler { private final Minecraft minecraft; private final ClientLevel level; private final Map playingJukeboxSongs = new HashMap(); public LevelEventHandler(final Minecraft minecraft, final ClientLevel level) { this.minecraft = minecraft; this.level = level; } public void globalLevelEvent(final int type, final BlockPos pos, final int data) { switch (type) { case 1023: case 1028: case 1038: Camera camera = this.minecraft.gameRenderer.mainCamera(); if (camera.isInitialized()) { Vec3 directionToEvent = Vec3.atCenterOf(pos).subtract(camera.position()).normalize(); Vec3 soundPos = camera.position().add(directionToEvent.scale(2.0)); if (type == 1023) { this.level.playLocalSound(soundPos.x, soundPos.y, soundPos.z, SoundEvents.WITHER_SPAWN, SoundSource.HOSTILE, 1.0F, 1.0F, false); } else if (type == 1038) { this.level.playLocalSound(soundPos.x, soundPos.y, soundPos.z, SoundEvents.END_PORTAL_SPAWN, SoundSource.HOSTILE, 1.0F, 1.0F, false); } else { this.level.playLocalSound(soundPos.x, soundPos.y, soundPos.z, SoundEvents.ENDER_DRAGON_DEATH, SoundSource.HOSTILE, 5.0F, 1.0F, false); } } } } public void levelEvent(final int eventType, final BlockPos pos, final int data) { RandomSource random = this.level.getRandom(); switch (eventType) { case 1000: this.level.playLocalSound(pos, SoundEvents.DISPENSER_DISPENSE, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1001: this.level.playLocalSound(pos, SoundEvents.DISPENSER_FAIL, SoundSource.BLOCKS, 1.0F, 1.2F, false); break; case 1002: this.level.playLocalSound(pos, SoundEvents.DISPENSER_LAUNCH, SoundSource.BLOCKS, 1.0F, 1.2F, false); break; case 1004: this.level.playLocalSound(pos, SoundEvents.FIREWORK_ROCKET_SHOOT, SoundSource.NEUTRAL, 1.0F, 1.2F, false); break; case 1009: if (data == 0) { this.level.playLocalSound(pos, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (random.nextFloat() - random.nextFloat()) * 0.8F, false); } else if (data == 1) { this.level .playLocalSound(pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 0.7F, 1.6F + (random.nextFloat() - random.nextFloat()) * 0.4F, false); } break; case 1010: this.level.registryAccess().lookupOrThrow(Registries.JUKEBOX_SONG).get(data).ifPresent(song -> this.playJukeboxSong(song, pos)); break; case 1011: this.stopJukeboxSongAndNotifyNearby(pos); break; case 1015: this.level.playLocalSound(pos, SoundEvents.GHAST_WARN, SoundSource.HOSTILE, 10.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1016: this.level.playLocalSound(pos, SoundEvents.GHAST_SHOOT, SoundSource.HOSTILE, 10.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1017: this.level.playLocalSound(pos, SoundEvents.ENDER_DRAGON_SHOOT, SoundSource.HOSTILE, 10.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1018: this.level.playLocalSound(pos, SoundEvents.BLAZE_SHOOT, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1019: this.level .playLocalSound(pos, SoundEvents.ZOMBIE_ATTACK_WOODEN_DOOR, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1020: this.level .playLocalSound(pos, SoundEvents.ZOMBIE_ATTACK_IRON_DOOR, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1021: this.level .playLocalSound(pos, SoundEvents.ZOMBIE_BREAK_WOODEN_DOOR, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1022: this.level.playLocalSound(pos, SoundEvents.WITHER_BREAK_BLOCK, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1024: this.level.playLocalSound(pos, SoundEvents.WITHER_SHOOT, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1025: this.level.playLocalSound(pos, SoundEvents.BAT_TAKEOFF, SoundSource.NEUTRAL, 0.05F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1026: this.level.playLocalSound(pos, SoundEvents.ZOMBIE_INFECT, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1027: this.level .playLocalSound(pos, SoundEvents.ZOMBIE_VILLAGER_CONVERTED, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1029: this.level.playLocalSound(pos, SoundEvents.ANVIL_DESTROY, SoundSource.BLOCKS, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1030: this.level.playLocalSound(pos, SoundEvents.ANVIL_USE, SoundSource.BLOCKS, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1031: this.level.playLocalSound(pos, SoundEvents.ANVIL_LAND, SoundSource.BLOCKS, 0.3F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1032: this.minecraft.getSoundManager().play(SimpleSoundInstance.forLocalAmbience(SoundEvents.PORTAL_TRAVEL, random.nextFloat() * 0.4F + 0.8F, 0.25F)); break; case 1033: this.level.playLocalSound(pos, SoundEvents.CHORUS_FLOWER_GROW, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1034: this.level.playLocalSound(pos, SoundEvents.CHORUS_FLOWER_DEATH, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1035: this.level.playLocalSound(pos, SoundEvents.BREWING_STAND_BREW, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1039: this.level.playLocalSound(pos, SoundEvents.PHANTOM_BITE, SoundSource.HOSTILE, 0.3F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1040: this.level .playLocalSound(pos, SoundEvents.ZOMBIE_CONVERTED_TO_DROWNED, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1041: this.level .playLocalSound(pos, SoundEvents.HUSK_CONVERTED_TO_ZOMBIE, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1042: this.level.playLocalSound(pos, SoundEvents.GRINDSTONE_USE, SoundSource.BLOCKS, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1043: this.level.playLocalSound(pos, SoundEvents.BOOK_PAGE_TURN, SoundSource.BLOCKS, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1044: this.level.playLocalSound(pos, SoundEvents.SMITHING_TABLE_USE, SoundSource.BLOCKS, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1045: this.level.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_LAND, SoundSource.BLOCKS, 2.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1046: this.level.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON, SoundSource.BLOCKS, 2.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1047: this.level.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON, SoundSource.BLOCKS, 2.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1048: this.level .playLocalSound(pos, SoundEvents.SKELETON_CONVERTED_TO_STRAY, SoundSource.HOSTILE, 2.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, false); break; case 1049: this.level.playLocalSound(pos, SoundEvents.CRAFTER_CRAFT, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1050: this.level.playLocalSound(pos, SoundEvents.CRAFTER_FAIL, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 1051: this.level.playLocalSound(pos, SoundEvents.WIND_CHARGE_THROW, SoundSource.BLOCKS, 0.5F, 0.4F / (this.level.getRandom().nextFloat() * 0.4F + 0.8F), false); break; case 1052: this.level.playLocalSound(pos, SoundEvents.SULFUR_SPIKE_LAND, SoundSource.BLOCKS, 2.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 1500: ComposterBlock.handleFill(this.level, pos, data > 0); break; case 1501: this.level.playLocalSound(pos, SoundEvents.LAVA_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (random.nextFloat() - random.nextFloat()) * 0.8F, false); for (int i = 0; i < 8; i++) { this.level.addParticle(ParticleTypes.LARGE_SMOKE, pos.getX() + random.nextDouble(), pos.getY() + 1.2, pos.getZ() + random.nextDouble(), 0.0, 0.0, 0.0); } break; case 1502: this.level .playLocalSound(pos, SoundEvents.REDSTONE_TORCH_BURNOUT, SoundSource.BLOCKS, 0.5F, 2.6F + (random.nextFloat() - random.nextFloat()) * 0.8F, false); for (int i = 0; i < 5; i++) { double x = pos.getX() + random.nextDouble() * 0.6 + 0.2; double y = pos.getY() + random.nextDouble() * 0.6 + 0.2; double z = pos.getZ() + random.nextDouble() * 0.6 + 0.2; this.level.addParticle(ParticleTypes.SMOKE, x, y, z, 0.0, 0.0, 0.0); } break; case 1503: this.level.playLocalSound(pos, SoundEvents.END_PORTAL_FRAME_FILL, SoundSource.BLOCKS, 1.0F, 1.0F, false); for (int i = 0; i < 16; i++) { double x = pos.getX() + (5.0 + random.nextDouble() * 6.0) / 16.0; double y = pos.getY() + 0.8125; double z = pos.getZ() + (5.0 + random.nextDouble() * 6.0) / 16.0; this.level.addParticle(ParticleTypes.SMOKE, x, y, z, 0.0, 0.0, 0.0); } break; case 1504: PointedDripstoneBlock.spawnDripParticle(this.level, pos, this.level.getBlockState(pos)); break; case 1505: BoneMealItem.addGrowthParticles(this.level, pos, data); this.level.playLocalSound(pos, SoundEvents.BONE_MEAL_USE, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 2000: this.shootParticles(data, pos, random, ParticleTypes.SMOKE); break; case 2001: BlockState blockState = Block.stateById(data); if (!blockState.isAir()) { SoundType soundType = blockState.getSoundType(); this.level.playLocalSound(pos, soundType.getBreakSound(), SoundSource.BLOCKS, (soundType.getVolume() + 1.0F) / 2.0F, soundType.getPitch() * 0.8F, false); } this.level.addDestroyBlockEffect(pos, blockState); break; case 2002: case 2007: Vec3 particlePos = Vec3.atBottomCenterOf(pos); ItemParticleOption breakParticle = new ItemParticleOption(ParticleTypes.ITEM, Items.SPLASH_POTION); for (int i = 0; i < 8; i++) { this.level .addParticle( breakParticle, particlePos.x, particlePos.y, particlePos.z, random.nextGaussian() * 0.15, random.nextDouble() * 0.2, random.nextGaussian() * 0.15 ); } float red = (data >> 16 & 0xFF) / 255.0F; float green = (data >> 8 & 0xFF) / 255.0F; float blue = (data >> 0 & 0xFF) / 255.0F; ParticleType particleType = eventType == 2007 ? ParticleTypes.INSTANT_EFFECT : ParticleTypes.EFFECT; for (int i = 0; i < 100; i++) { double dist = random.nextDouble() * 4.0; double angle = random.nextDouble() * Math.PI * 2.0; double velocityX = Math.cos(angle) * dist; double velocityY = 0.01 + random.nextDouble() * 0.5; double velocityZ = Math.sin(angle) * dist; float randomBrightness = 0.75F + random.nextFloat() * 0.25F; SpellParticleOption particle = SpellParticleOption.create( particleType, red * randomBrightness, green * randomBrightness, blue * randomBrightness, (float)dist ); this.level.addParticle(particle, particlePos.x + velocityX * 0.1, particlePos.y + 0.3, particlePos.z + velocityZ * 0.1, velocityX, velocityY, velocityZ); } this.level.playLocalSound(pos, SoundEvents.SPLASH_POTION_BREAK, SoundSource.NEUTRAL, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); break; case 2003: double x = pos.getX() + 0.5; double y = pos.getY(); double z = pos.getZ() + 0.5; ItemParticleOption breakParticle = new ItemParticleOption(ParticleTypes.ITEM, Items.ENDER_EYE); for (int i = 0; i < 8; i++) { this.level.addParticle(breakParticle, x, y, z, random.nextGaussian() * 0.15, random.nextDouble() * 0.2, random.nextGaussian() * 0.15); } for (double angle = 0.0; angle < Math.PI * 2; angle += Math.PI / 20) { this.level .addParticle(ParticleTypes.PORTAL, x + Math.cos(angle) * 5.0, y - 0.4, z + Math.sin(angle) * 5.0, Math.cos(angle) * -5.0, 0.0, Math.sin(angle) * -5.0); this.level .addParticle(ParticleTypes.PORTAL, x + Math.cos(angle) * 5.0, y - 0.4, z + Math.sin(angle) * 5.0, Math.cos(angle) * -7.0, 0.0, Math.sin(angle) * -7.0); } break; case 2004: for (int i = 0; i < 20; i++) { double x = pos.getX() + 0.5 + (random.nextDouble() - 0.5) * 2.0; double y = pos.getY() + 0.5 + (random.nextDouble() - 0.5) * 2.0; double z = pos.getZ() + 0.5 + (random.nextDouble() - 0.5) * 2.0; this.level.addParticle(ParticleTypes.SMOKE, x, y, z, 0.0, 0.0, 0.0); this.level.addParticle(ParticleTypes.FLAME, x, y, z, 0.0, 0.0, 0.0); } break; case 2006: for (int i = 0; i < 200; i++) { float dist = random.nextFloat() * 4.0F; float angle = random.nextFloat() * (float) (Math.PI * 2); double velocityX = Mth.cos(angle) * dist; double velocityY = 0.01 + random.nextDouble() * 0.5; double velocityZ = Mth.sin(angle) * dist; this.level .addParticle( PowerParticleOption.create(ParticleTypes.DRAGON_BREATH, dist), pos.getX() + velocityX * 0.1, pos.getY() + 0.3, pos.getZ() + velocityZ * 0.1, velocityX, velocityY, velocityZ ); } if (data == 1) { this.level.playLocalSound(pos, SoundEvents.DRAGON_FIREBALL_EXPLODE, SoundSource.HOSTILE, 1.0F, random.nextFloat() * 0.1F + 0.9F, false); } break; case 2008: this.level.addParticle(ParticleTypes.EXPLOSION, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0.0, 0.0, 0.0); break; case 2009: for (int i = 0; i < 8; i++) { this.level.addParticle(ParticleTypes.CLOUD, pos.getX() + random.nextDouble(), pos.getY() + 1.2, pos.getZ() + random.nextDouble(), 0.0, 0.0, 0.0); } break; case 2010: this.shootParticles(data, pos, random, ParticleTypes.WHITE_SMOKE); break; case 2011: ParticleUtils.spawnParticleInBlock(this.level, pos, data, ParticleTypes.HAPPY_VILLAGER); break; case 2012: ParticleUtils.spawnParticleInBlock(this.level, pos, data, ParticleTypes.HAPPY_VILLAGER); break; case 2013: ParticleUtils.spawnSmashAttackParticles(this.level, pos, data); break; case 3000: this.level.addAlwaysVisibleParticle(ParticleTypes.EXPLOSION_EMITTER, true, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0.0, 0.0, 0.0); this.level .playLocalSound(pos, SoundEvents.END_GATEWAY_SPAWN, SoundSource.BLOCKS, 10.0F, (1.0F + (random.nextFloat() - random.nextFloat()) * 0.2F) * 0.7F, false); break; case 3001: this.level.playLocalSound(pos, SoundEvents.ENDER_DRAGON_GROWL, SoundSource.HOSTILE, 64.0F, 0.8F + random.nextFloat() * 0.3F, false); break; case 3002: if (data >= 0 && data < Axis.VALUES.length) { ParticleUtils.spawnParticlesAlongAxis(Axis.VALUES[data], this.level, pos, 0.125, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(10, 19)); } else { ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(3, 5)); } break; case 3003: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.WAX_ON, UniformInt.of(3, 5)); this.level.playLocalSound(pos, SoundEvents.HONEYCOMB_WAX_ON, SoundSource.BLOCKS, 1.0F, 1.0F, false); break; case 3004: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.WAX_OFF, UniformInt.of(3, 5)); break; case 3005: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.SCRAPE, UniformInt.of(3, 5)); break; case 3006: int count = data >> 6; if (count > 0) { if (random.nextFloat() < 0.3F + count * 0.1F) { float volume = 0.15F + 0.02F * count * count * random.nextFloat(); float pitch = 0.4F + 0.3F * count * random.nextFloat(); this.level.playLocalSound(pos, SoundEvents.SCULK_BLOCK_CHARGE, SoundSource.BLOCKS, volume, pitch, false); } byte particleData = (byte)(data & 63); IntProvider repetition = UniformInt.of(0, count); float speedVar = 0.005F; Supplier speedSupplier = () -> new Vec3( Mth.nextDouble(random, -0.005F, 0.005F), Mth.nextDouble(random, -0.005F, 0.005F), Mth.nextDouble(random, -0.005F, 0.005F) ); if (particleData == 0) { for (Direction direction : Direction.values()) { float fullBlockRotation = direction == Direction.DOWN ? (float) Math.PI : 0.0F; double fullBlockFactor = direction.getAxis() == Axis.Y ? 0.65 : 0.57; ParticleUtils.spawnParticlesOnBlockFace( this.level, pos, new SculkChargeParticleOptions(fullBlockRotation), repetition, direction, speedSupplier, fullBlockFactor ); } } else { for (Direction direction : MultifaceBlock.unpack(particleData)) { float facesBlockRotation = direction == Direction.UP ? (float) Math.PI : 0.0F; double facesBlockFactor = 0.35; ParticleUtils.spawnParticlesOnBlockFace(this.level, pos, new SculkChargeParticleOptions(facesBlockRotation), repetition, direction, speedSupplier, 0.35); } } } else { this.level.playLocalSound(pos, SoundEvents.SCULK_BLOCK_CHARGE, SoundSource.BLOCKS, 1.0F, 1.0F, false); boolean isSolid = this.level.getBlockState(pos).isCollisionShapeFullBlock(this.level, pos); int particleCount = isSolid ? 40 : 20; float spread = isSolid ? 0.45F : 0.25F; float speed = 0.07F; for (int i = 0; i < particleCount; i++) { float velocityX = 2.0F * random.nextFloat() - 1.0F; float velocityY = 2.0F * random.nextFloat() - 1.0F; float velocityZ = 2.0F * random.nextFloat() - 1.0F; this.level .addParticle( ParticleTypes.SCULK_CHARGE_POP, pos.getX() + 0.5 + velocityX * spread, pos.getY() + 0.5 + velocityY * spread, pos.getZ() + 0.5 + velocityZ * spread, velocityX * 0.07F, velocityY * 0.07F, velocityZ * 0.07F ); } } break; case 3007: for (int i = 0; i < 10; i++) { this.level.addParticle(new ShriekParticleOption(i * 5), pos.getX() + 0.5, pos.getY() + SculkShriekerBlock.TOP_Y, pos.getZ() + 0.5, 0.0, 0.0, 0.0); } BlockState state = this.level.getBlockState(pos); boolean isWaterlogged = state.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean)state.getValue(BlockStateProperties.WATERLOGGED); if (!isWaterlogged) { this.level .playLocalSound( pos.getX() + 0.5, pos.getY() + SculkShriekerBlock.TOP_Y, pos.getZ() + 0.5, SoundEvents.SCULK_SHRIEKER_SHRIEK, SoundSource.BLOCKS, 2.0F, 0.6F + random.nextFloat() * 0.4F, false ); } break; case 3008: BlockState blockStateForBrushing = Block.stateById(data); if (blockStateForBrushing.getBlock() instanceof BrushableBlock brushableBlock) { this.level.playLocalSound(pos, brushableBlock.getBrushCompletedSound(), SoundSource.PLAYERS, 1.0F, 1.0F, false); } this.level.addDestroyBlockEffect(pos, blockStateForBrushing); break; case 3009: ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.EGG_CRACK, UniformInt.of(3, 6)); break; case 3011: TrialSpawner.addSpawnParticles(this.level, pos, random, FlameParticle.decode(data).particleType); break; case 3012: this.level .playLocalSound(pos, SoundEvents.TRIAL_SPAWNER_SPAWN_MOB, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); TrialSpawner.addSpawnParticles(this.level, pos, random, FlameParticle.decode(data).particleType); break; case 3013: this.level .playLocalSound(pos, SoundEvents.TRIAL_SPAWNER_DETECT_PLAYER, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); TrialSpawner.addDetectPlayerParticles(this.level, pos, random, data, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER); break; case 3014: this.level .playLocalSound(pos, SoundEvents.TRIAL_SPAWNER_EJECT_ITEM, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); TrialSpawner.addEjectItemParticles(this.level, pos, random); break; case 3015: if (this.level.getBlockEntity(pos) instanceof VaultBlockEntity entity) { Client.emitActivationParticles( this.level, entity.getBlockPos(), entity.getBlockState(), entity.getSharedData(), data == 0 ? ParticleTypes.SMALL_FLAME : ParticleTypes.SOUL_FIRE_FLAME ); this.level.playLocalSound(pos, SoundEvents.VAULT_ACTIVATE, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); } break; case 3016: Client.emitDeactivationParticles(this.level, pos, data == 0 ? ParticleTypes.SMALL_FLAME : ParticleTypes.SOUL_FIRE_FLAME); this.level.playLocalSound(pos, SoundEvents.VAULT_DEACTIVATE, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); break; case 3017: TrialSpawner.addEjectItemParticles(this.level, pos, random); break; case 3018: for (int i = 0; i < 10; i++) { double velocityX = random.nextGaussian() * 0.02; double velocityY = random.nextGaussian() * 0.02; double velocityZ = random.nextGaussian() * 0.02; this.level .addParticle( ParticleTypes.POOF, pos.getX() + random.nextDouble(), pos.getY() + random.nextDouble(), pos.getZ() + random.nextDouble(), velocityX, velocityY, velocityZ ); } this.level.playLocalSound(pos, SoundEvents.COBWEB_PLACE, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); break; case 3019: this.level .playLocalSound(pos, SoundEvents.TRIAL_SPAWNER_DETECT_PLAYER, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); TrialSpawner.addDetectPlayerParticles(this.level, pos, random, data, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER_OMINOUS); break; case 3020: this.level .playLocalSound( pos, SoundEvents.TRIAL_SPAWNER_OMINOUS_ACTIVATE, SoundSource.BLOCKS, data == 0 ? 0.3F : 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true ); TrialSpawner.addDetectPlayerParticles(this.level, pos, random, 0, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER_OMINOUS); TrialSpawner.addBecomeOminousParticles(this.level, pos, random); break; case 3021: this.level .playLocalSound(pos, SoundEvents.TRIAL_SPAWNER_SPAWN_ITEM, SoundSource.BLOCKS, 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F, true); TrialSpawner.addSpawnParticles(this.level, pos, random, FlameParticle.decode(data).particleType); } } private void shootParticles(final int data, final BlockPos pos, final RandomSource random, final SimpleParticleType particle) { Direction direction = Direction.from3DDataValue(data); int normalX = direction.getStepX(); int normalY = direction.getStepY(); int normalZ = direction.getStepZ(); for (int i = 0; i < 10; i++) { double pow = random.nextDouble() * 0.2 + 0.01; double x = pos.getX() + normalX * 0.6 + 0.5 + normalX * 0.01 + (random.nextDouble() - 0.5) * normalZ * 0.5; double y = pos.getY() + normalY * 0.6 + 0.5 + normalY * 0.01 + (random.nextDouble() - 0.5) * normalY * 0.5; double z = pos.getZ() + normalZ * 0.6 + 0.5 + normalZ * 0.01 + (random.nextDouble() - 0.5) * normalX * 0.5; double velocityX = normalX * pow + random.nextGaussian() * 0.01; double velocityY = normalY * pow + random.nextGaussian() * 0.01; double velocityZ = normalZ * pow + random.nextGaussian() * 0.01; this.level.addParticle(particle, x, y, z, velocityX, velocityY, velocityZ); } } private void playJukeboxSong(final Holder songHolder, final BlockPos pos) { this.stopJukeboxSong(pos); JukeboxSong song = (JukeboxSong)songHolder.value(); SoundEvent sound = (SoundEvent)song.soundEvent().value(); SoundInstance instance = SimpleSoundInstance.forJukeboxSong(sound, Vec3.atCenterOf(pos)); this.playingJukeboxSongs.put(pos, instance); this.minecraft.getSoundManager().play(instance); this.minecraft.gui.hud.setNowPlaying(song.description()); this.notifyNearbyEntities(this.level, pos, true); } private void stopJukeboxSong(final BlockPos pos) { SoundInstance removedInstance = (SoundInstance)this.playingJukeboxSongs.remove(pos); if (removedInstance != null) { this.minecraft.getSoundManager().stop(removedInstance); } } private void stopJukeboxSongAndNotifyNearby(final BlockPos pos) { this.stopJukeboxSong(pos); this.notifyNearbyEntities(this.level, pos, false); } private void notifyNearbyEntities(final Level level, final BlockPos pos, final boolean isPlaying) { for (LivingEntity entity : level.getEntitiesOfClass(LivingEntity.class, new AABB(pos).inflate(3.0))) { entity.setRecordPlayingNearby(pos, isPlaying); } } }