package net.minecraft.client.particle; import net.minecraft.client.Camera; import net.minecraft.client.renderer.culling.Frustum; import net.minecraft.client.renderer.state.level.ParticleGroupRenderState; public class NoRenderParticleGroup extends ParticleGroup { private static final ParticleGroupRenderState EMPTY_RENDER_STATE = (ignored, camera) -> {}; public NoRenderParticleGroup(final ParticleEngine engine) { super(engine); } @Override public ParticleGroupRenderState extractRenderState(final Frustum frustum, final Camera camera, final float partialTickTime) { return EMPTY_RENDER_STATE; } }