package net.minecraft.client.particle; import net.minecraft.client.multiplayer.ClientLevel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.core.particles.SimpleParticleType; import net.minecraft.util.LightCoordsUtil; import net.minecraft.util.RandomSource; public class FlameParticle extends RisingParticle { private FlameParticle( final ClientLevel level, final double x, final double y, final double z, final double xd, final double yd, final double zd, final TextureAtlasSprite sprite ) { super(level, x, y, z, xd, yd, zd, sprite); } @Override public SingleQuadParticle.Layer getLayer() { return SingleQuadParticle.Layer.OPAQUE; } @Override public void move(final double xa, final double ya, final double za) { this.setBoundingBox(this.getBoundingBox().move(xa, ya, za)); this.setLocationFromBoundingbox(); } @Override public float getQuadSize(final float a) { float s = (this.age + a) / this.lifetime; return this.quadSize * (1.0F - s * s * 0.5F); } @Override public int getLightCoords(final float a) { return LightCoordsUtil.addSmoothBlockEmission(super.getLightCoords(a), (this.age + a) / this.lifetime); } public static class Provider implements ParticleProvider { private final SpriteSet sprite; public Provider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { return new FlameParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); } } public static class SmallFlameProvider implements ParticleProvider { private final SpriteSet sprite; public SmallFlameProvider(final SpriteSet sprite) { this.sprite = sprite; } public Particle createParticle( final SimpleParticleType options, final ClientLevel level, final double x, final double y, final double z, final double xAux, final double yAux, final double zAux, final RandomSource random ) { FlameParticle particle = new FlameParticle(level, x, y, z, xAux, yAux, zAux, this.sprite.get(random)); particle.scale(0.5F); return particle; } } }